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neuro-os

53KB SoftwareRenderingEngine Hitting 300+FPS a Celeron(Dvtrga–Neuro‑OS Genesis)

I’ve been working on a minimal, low‑level graphics engine called DVTRGA (Direct Visual Transport & Render Graphics Architecture), originally built as the official graphics subsystem for an experimental OS project (Neuro‑OS Genesis).What makes it interesting is not the feature set, but the architecture and the size:53 KB total engine sizePure software rendering (no GPU, no shaders, no...

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Neuro‑IDE: A Visual Surgical Environment for Kernel Analysis

I’m releasing Neuro‑IDE, a visual low‑level laboratory for interacting with kernel images in real time. It’s not an editor — it’s a surgical cockpit for OS‑Dev, reverse engineering and memory analysis.What it does:Real‑time memory scanningLeak detection and defragmentationIntegrated Hex Editor and DisassemblerMulti‑pane “Antigravity” UI (like a tiled cockpit)Kernel telemetry and system...

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Neuro‑IDE: Universal Kernel Cortex

I built something I always wished existed in OSDev: a single cortex where the entire birth of an operating system can be seen, understood, and even narrated.Repo: https://github.com/neuro-os/neuro-ideNeuro‑IDE is not a typical IDE. It’s a unified brain for kernel creators: diagnostics, visualization, binary analysis, memory mapping, log timelines, and a fully procedural story engine that...

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Update: MultiLang‑ASM v0.3 released Thanks for all the feedback. This update brings a huge amount of progress:

• Full Quickstart guide (5‑minute kernel boot) • Multilingual kernel examples (ES + 中文) • Makefile + CMake integration • 10‑page Wiki with Kernel Tutorial • Reproducible examples in /examples/ • Cleaner structure and better onboarding

Repo: https://github.com/cyberenigma-lgtm/MultiLang-ASM Quickstart: https://github.com/cyberenigma-lgtm/MultiLang-ASM/tree/main/...

If you want to see the full evolution, I’ve documented everything in the Wiki.

I’ve just released MultiLang‑ASM, the world’s first multilingual assembler for x86_64. You can write assembly in your native language and translate it to NASM-compatible code. It supports 10 languages, 80+ instructions, and reversible translation.

Looking for contributors to help expand languages, improve mappings, and add examples.