53KB SoftwareRenderingEngine Hitting 300+FPS a Celeron(Dvtrga–Neuro‑OS Genesis)
I’ve been working on a minimal, low‑level graphics engine called DVTRGA (Direct Visual Transport & Render Graphics Architecture), originally built as the official graphics subsystem for an experimental OS project (Neuro‑OS Genesis).What makes it interesting is not the feature set, but the architecture and the size:53 KB total engine sizePure software rendering (no GPU, no shaders, no...