neona
I've always assumed that breakfast was said to be important because it improves various facets of functional performance, not because of weight loss. Maybe general body health from spreading out digestive load.
I've always wondered whether breakfast has an impact on performance throughout the day, or just the morning. It seems fairly obvious that you'll be more tired if you don't eat breakfast though.
I do like the new logo though.
Food is already hard enough to get for many Americans.
This has little to do with defective products. People just expect to be able to return any product they don't like, or if they got the wrong one, or for whatever arbitrary reason. I would always be asked by customers if they could return it if they didn't like it, and they were always dismayed to learn that we generally only took returns if the product was defective. I lost more than a few sales that way.
My guess is that this comes from two things. First, most people are wholly uninterested on doing any product research. They want to just buy something that seems right, and then just take it back if they don't like it. Second, some stores will accept returns so readily (sometimes even of merchandise not actually sold by that chain!) that customers now expect it from everyone. Khol's is particularly notorious for this - we joke that their return policy is "yes."
In the longer term, we'll hopefully see advancements that let us fundamentally change how logic processors are constructed, such as possibly photonic logic chips. Only a major shift will let us break through the current single-thread performance wall.
I think facebook is going to eventually use this to create a modern connected virtual world. Which is something I dearly want. I just don't want it controlled by facebook.
In the short term I don't think facebook will screw Oculus up, however.
The ability for anyone to create is powerful, as recent games like minecraft have shown. Second Life just never kept up with technology, and now the best ways to create content for it involve the use of modeling software with a high barrier to entry. (Of course, it's terrible in many other ways, but that's a separate discussion).
If someone can build a virtual world platform from the ground up, with tightly integrated content creation that is intuitive (maybe something like sketchup), and all in-world, it would be very powerful.
I've actually been wanting to build just such a platform for a long time, but learning 3d graphics isn't the easiest thing out there :)
Generally, at the high end of skill, skill increases linearly, but financial reward can sometimes increase exponentially with it.
While someone may be 100x more skilled than someone else, this can result in them making 10,000x as much money as them. Is that fair? I'm not sure. Certainly some amount of potential reward is helpful, as it may drive some to pursue skill and benefit society as a whole, but I think It's grown out of proportion.
Even beyond this, I see little proof that individuals having absurd amounts of money is in any way beneficial to society, at least on any consistent basis.
To be perfectly honest, I almost feel that there should be a legislated maximum income disparity within a company to reduce the insanity that can happen. Maybe something like no employee may make more than 100 times what another employee makes in terms of net hourly compensation. 100 times is still an absolutely massive disparity, and yet this would improve things. Want to pay your CEO more? Give your janitors a raise.
Console games we'll take back if our disk tester says they're faulty.
I'd love one, but it seems silly to spend that much on my bike.
I'm getting faster, but it seems that I will need to dedicate a fair bit more time to it before it will be that practical as an input method.
I really wish companies would just continue making nice phones with hard keyboards, would make my life easier. :(
I'd say that Genres built for a gamepad, such as platformers, feel much better on a gamepad, but shooters still feel best with a more precise and fast device. Sure you can design around it to make it suck less, but in the end you still need to add in aim assist to make it an enjoyable experience (as pretty much all console shooters do).
The thing is that most people who're willing to deal with pc gaming also care enough to upgrade more often, so a lot of the cost is self-imposed.
The problem with poverty is often not that you have no excess income, but that you have so little (or should have none, but sacrifice some food to have some) that you're exhausted and can't help but want what little luxury you can afford.
It's easy to say that if someone was better disciplined they could save what little extra they have and make something of it in the long run, but it's very different to actually be in that situation and have the resolve to do that.
You can be smart enough to know you're being irresponsible and keep doing it, which just makes it that much more painful, but many aren't even smart enough to be aware of this.
This does not mean that giving people in this situation additional means would always be a total waste; often, people just want/need a certain baseline, and beyond that will use additional means to lift themselves up.
Things also cost more in the US than in many places with lower incomes, so it's not fair to say "But people in country x make lots less money, so our poor people aren't /real/ poor people."
Beyond this most social programs people mention are harder the be eligible for than one might think. The only thing that pretty much any US citizen will be consistently eligible for if they have a low enough income is food stamps. Most other programs require having kids or a disability to be eligible for.
And to be poor enough to get much out of food stamps, you're likely to be in a situation where you're struggling to afford a place to live and associated costs, even with food stamps factored in.