nathangitter
It's called Rainbrow and it uses the iPhone X's face-tracking capabilities to allow you to play the game with your eyebrows. Not exactly an ARKit app in the traditional sense, but it makes use of ARKit API's. It's also free!
Why Your App Looks Better in Sketch
iPhone X has a "TrueDepth" front-facing camera system that powers FaceID. It can also be accessed in limited ways through the ARKit framework. I used the facial tracking API (used for animojis) to create a game that is controlled by the player's eyebrows. The app is available for free on the App Store.
The gameplay is simple: eyebrows up -> character jumps up, eyebrows down, character jumps down. I posted a video demo here: https://www.youtube.com/watch?v=9k_9BKA3w_Q
Some tech details: The app is 100% Swift, the game is built using SpriteKit, and all design was done in Sketch.
Would love to answer any questions about the game, discuss the ARKit API's, or talk about the privacy / accessibility implications of the technology.
Show HN: Rainbrow – Eyebrow-Controlled iPhone X Game Made with ARKit
SwiftKick Mobile is a mobile app design and development agency in Austin, TX. We help our clients — from small startups to big brands — bring new products to life.
We are looking for iOS and Android Engineers with strong mobile engineering experience and attention to detail. We are committed to building high-quality, pixel-perfect products.
Our projects usually range from one to six months. In a year, you could easily work on six different projects. Typically 2-4 people are assigned to each project, each with an opportunity to give input on design and development. We encourage collaboration and creativity. You will interact with our engineers and may architect solutions with our customers and their engineers as well.
Tech Stack:
Design: Sketch, Flinto, Zeplin
iOS: Swift, Xcode
Android: Java, Kotlin
Send a message to [email protected] if you are interested.
SwiftKick Mobile is a mobile app design and development agency in Austin, TX. We help our clients — from small startups to big brands — bring new products to life.
We are looking for iOS and Android Engineers with strong mobile engineering experience and attention to detail. We are committed to building high-quality, pixel-perfect products.
Our projects usually range from one to six months. In a year, you could easily work on six different projects. Typically 2–4 people are assigned to each project, each with an opportunity to give input on design and development. We encourage collaboration and creativity. You will interact with our engineers and may architect solutions with our customers and their engineers as well.
Tech Stack:
Design: Sketch, Flinto, Zeplin
iOS: Swift, Xcode
Android: Java, Kotlin
Send a message to [email protected] if you are interested.
Remote: No
Willing to relocate: Yes
Technologies: Swift, iOS, Xcode
Résumé/CV: nathangitter.com/nathan-gitter-resume.pdf
LinkedIn: www.linkedin.com/in/nathangitter
Email: [email protected]
Portfolio: nathangitter.com
CS/design student graduating May 2017; WWDC Scholarship Winner; built the iOS course at my university; previous software engineering intern at Microsoft; looking to join a small company as an iOS developer/engineer that can actively engage in the design process
Remote: No
Willing to relocate: Yes
Technologies: Swift, iOS, Xcode
Résumé/CV: nathangitter.com/resume.pdf
LinkedIn: www.linkedin.com/in/nathangitter
Email: [email protected]
CS/design student graduating May 2017, WWDC Scholarship Winner, previous software engineering intern at Microsoft, looking to join a small company as an iOS developer/engineer that can actively engage in the design process.