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munrocket

Yes, this is why I invested in QRL crypto. With lates updates and no T1 exchange it looks like a good opportunity to grow.
Re:QRL 2.0 testnet has been released on Friday April 03, 2026 @02:25AM (#47623764)
Re:WebGPU Shadertoy for Compute Shaders on Wednesday July 09, 2025 @05:49AM (#44508009)
You can turn it on in developer features in MacOS Sequoia/iOS 18. Compute.toys fully compatible with Safari.
Re:Parallax effect in browser using web-camera on Tuesday June 30, 2020 @02:37PM (#23693251)
interesting, thanks!
Re:Parallax effect in browser using web-camera on Sunday June 28, 2020 @11:56PM (#23674205)
Probably it's need some time for load or reload would help?
Re:Parallax effect in browser using web-camera on Sunday June 28, 2020 @11:52PM (#23674185)
I thought it was pretty clear that examples in the list are links :D
The problems begins when calculations is long and int64/int32 not enough to store full fraction precision. Lol seems that I find a bug in Fraction.js in rounding https://runkit.com/munrocket/fraction-js-test, but it used in popular Math.js library.
How many FLOP do you need to add two rationals? We don't have int type in javascript, only bigInt but it not supported in some browsers and probably not fast enough.

UPD: I added Fraction.js to benchmark https://munrocket.github.io/double.js/docs/benchmark.html but it slower and overflows for some reason, .round(31) not helps.