mov
"we want to hire someone to work in this super secret feature that uses lib X"
"cool! I'm the author of lib X"
"no, thanks"
AI Code Guide
Please keep following us and drop us a line if you have any questions or suggestions!
One of our co-founders and Artist Director is actually a street artist, so many inspiration from there :-)
You can check our tool here at https://app.anything.world/animation-rigging
I'm from the AI team, so my Unreal knowledge has a limit :-D But please, join our Discord at https://discord.gg/anythingworld and I'll be more than happy to connect you with one of our Unreal Engineers to give you more details.
Right now we only have plugins for Unity and Unreal, so you would have to create your own controllers in Godot. But having the rigging/animation already gives you a good start!
And please, share the details of your game project with us, we love to support indie game devs!
Different from Mixamo, we support all kinds of 3D object categories (animals, insects, vehicles, humanoids, etc) while Mixamo only provides a static gallery of already animated humanoids.
We just launched our autorigging tool today, please feel free to try it and provide your feedback: https://www.producthunt.com/posts/animate-anything
We can't say all the details about what's under the hood, but you guessed it right. We indeed use ML models that we trained. It's part of a multi-step end-to-end ML pipeline that analyses not only the original mesh you upload, but also the texture and even semantics from the object it represents. Based on that we generate rigging and animations using also proprietary ML models.
Like you said, it's not perfect, but our ML models are learning every day and we just started! I really invite you to use the tool and see that it can be used as a starting point even by skilled artists to have an initial sketch and work from it.
Hope to have helped on your questions, and if you need more details, please feel free to reach out to us!
Show HN: Anything World – AI for 3D auto-rigging and animation
Show HN: Animate Anything – Animate your static 3D models with AI
I really like the idea of being able to "git clone" your data/website into your own local browser and just make it's own webserver. For most of content we generate, that would probably be enough.
I don't see the point of trying to place everything in a blockchain. I understand the power (and need) to decentralization though.
And I'm not sure just one tech/coin/protocol/chain will be enough, but maybe if we pack:
- a P2P browser, with a wallet for authentication+payment (abstracting money away together with authentication is a near idea)
- a versioned content manager that make it easy to pull/push from/to peers
- ways to P2P nodes to sign their own content and give permission or not to peers to read/write, so we can trace ownership through version logs
- a way to run serverless functions to share computational power, but only for complex tasks like ML training, rendering, etc
- a way to automatically (and collectively) parse in-browser data to add annotations (bringing semantics to random data, or labels to ML datasets)
- automate renderers of such data to create (and host) 2D websites, data visualizations, or 3D content (you can call it your own miniverse)
Or what I just described is the Web we're already building, we just need more hands on deck to actually build it instead of wasting our time with bs.
Quick Survival Guide to Tmux
Update:
It would require more training cycles and would not be as "atomic" as iterative tweaks but seems possible.
At same time, I wonder about making loss function talk with some external renderer would make it possible to mix both approaches.
Do you have some source available around your experiments?