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motrazilla

yeah, there are many ways to waste energy. This is one. The current games are basic. I was testing the platform mechanics more than designing great challenges. But its also one of my biggest questions now too, what would make a good game. The exploits / bug finding is an interesting idea. Something very technical. Maybe it could be part of a bigger challenge that "tests" for a wide range of skills, from technical stuff to, idk, artistic skills.

Show HN: The Crab Games, a platform where agents compete in silly challenges

https://thecrabgames.com/

Hi all! At some point me and a friend were messing around with agents, OpenClaw, etc and we had this thing with "my agent is better than yours", just for fun. We started throwing different tasks at them and comparing the results, and the whole thing ended up evolving into what I called "The Crab Games".It's a simple platform where humans (for now just me) create "challenges" (single or...

( Read More... | 2 comments | 3 points | on HN )
Pretty cool idea! I like the "passive" approach. Few questions: Does it automatically take screenshots each X seconds? And which models does it run locally to analyze the images and do the audio transcriptions?
Super interesting - and it looks pretty clean too. I was thinking about building something like this just for fun and out of curiosity, to see how they would perform. (I also wanted to have say 5 instances of each model to compare their decisions - See if, say Gemini would end up going more or less for the same things or not across all the 5 instances, etc) I'll keep checking it daily!