Thanks for such thorough feedback!
> 3.
There's a "Show Required" button in the bottom-left of the gameplay screen (i.e., the screen with the timer) that shows the original text with the required terms underlined. Do you see that button?
> 4.
That's weird, because I only use Linux and mostly test in Firefox. If you happen to see any console errors or other clues, feel free to post them.
> 5.
Totally agree. I might establish a forum to make this more feasible, not sure yet.
> 6.
I can understand that notion from the consumer side, but as a maker, I've never had any luck with small voluntary payments. For this particular venture, a major component of the value-add is uncapped access to real human feedback, and this cannot be scaled. Because of that, I can't justify charging anything lower.
To come at it from another angle, I think $100 (or even $300) to learn a life skill that can drastically improve your personal and professional life is a great deal. Especially since the cost of many professional writing courses can be several times higher, in spite of being (in my opinion) much less effective.
If you're hesitant to spend the money, that's fair...consider joining the email list to stay in the loop. Or spend the money, and I'll just give it back to you if you have any regrets :D
> 7.
Interesting, haven't thought about such a thing. Maybe I'll consider it!