mknsri
mknsri on Hacker News
Thanks! I got help for the 3D models and they turned out great.
Yeah I remember that Android pretty good had documentation and tutorials about the native-activity. It was not really advertised, more of "do this if you really want to" kind of feature. But it worked perfectly.
Exactly! Thanks for the kind words
I mentioned in a couple of places that I did use other people's file loading libraries (mainly Sean Barrett's excellent stb libs).
“If you wish to make an apple pie from scratch, you must first invent the universe” :)
I could have definitely used that and I'm surprised I didn't realise it when researching how to include shader code. Luckily my setup required very little work and with my system I could share snippets between GLES and GL.
Yeah the privacy policy page had an expired certificate and Google delists the app automatically when that happens.
Thanks! Finishing such a large project feels great and you learn a lot when you have to implement so much you take for granted when using things other people have built
Thanks, it's not the cleanest code and for example my immediate mode GUI is nowhere near IMGUI but theres still plenty to look at.
You would have to write the platform code for iOS similarly to how the Android and Windows is written. The initial idea was to release it on iOS as well but at the end I didn't want to invest in buying a Mac, the license and the time to port it.
True, Casey/HH was a huge inspiration and the project started from following the first few days of Handmade Hero. I should mention it.
The HTTPS certificate expired on my privacy policy page and Google delists the app when that happens. After you renew they require that you resubmit the app and I didn't bother since there were barely any downloads then.
I wanted to include common code for all shaders in a simple way, but I was too lazy write a proper parser. So instead I used the C++ preprocessor and macros to include things from common shader code and combine them in the build step.
Posted by
mknsri on Monday July 10, 2023 @04:04PM
from the show-hn dept.
I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same.https://github.com/Mknsri/HockeySlamHockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics...
Yeah that works for selecting contiguous blocks of text. Multi-cursor editing allows for selecting rows that are further apart.
I am aware that I could extend vim with all the missing features, but that seems error-prone and not worth the time investment, since other editors have them out-of-the-box.
Oh yeah I did use "dd" and "p". They work OK, although they don't allow selecting multiple lines that don't follow each other.
Yeah this is the way I tried it. I did not find as fast.
I tried out vim for a month or so. I did enjoy using it, although I'm not sure if using vim just feels more productive because you press more keys to do the same thing.
However multi-cursor editing and cutting whole lines in modern editors is way more conducive to my workflow and eventually stopped using vim.
Do vim users know if there was anything like Select next occurrence in vim? Feature discovery is not one of vims strong suites
EDIT: More specifically by multi-cursor editing I mean selecting multiple occurrences of a word, and then editing in place. For example selecting all occurrences of the word user -> (getUser, setUserId, variable declarations with user) and then replacing them with account. This can be done with vim but is nowhere near as fast, since every change needs to be done one-by-one.
Or selecting all the above occurrences, and pasting them somewhere for an interface declaration.
Care to elaborate? I've recently had to research E.164 and haven't come across this being mentioned. In fact I remember more sources claiming that the plus-sign is a required part of the format
Posted by
mknsri on Thursday January 06, 2022 @05:20PM
from the hockeyslam.com dept.
Posted by
mknsri on Tuesday July 11, 2017 @09:36AM
from the medium.com dept.