mkirsche
Re:Show HN: I made a digital circuit drawing and simulation game
on Sunday September 15, 2024 @04:48PM (#41550258)
That looks super cool.
I started to build a game around my wired-logic proof of concept (https://github.com/martinkirsche/wired-logic) but never had time to finish it (the ideas are still developing in my head, tho).
However I am very happy to see that publishing it, was not for nothing.
Re:Ask HN: What is the most memorable game you played?
on Friday July 21, 2023 @04:09PM (#36818997)
+1 for Heart of Darkness - there is a re-implementation of it called hode [1] that lets you play it on modern systems
Re:Ask HN: What is your Git commit/push flow?
on Thursday March 17, 2022 @11:53AM (#30712514)
In addition it makes rebasing harder, which might make you use merge commits and then reading your commits gets even worse because changes might hide inside those merge commits.
Re:How to make a CPU – a simple picture-based explanation
on Wednesday November 10, 2021 @01:56PM (#29178808)
That pixel based logic simulator, I made some years ago, might also entertain you:
Re:The Bielefeld Conspiracy
on Sunday August 12, 2018 @01:53PM (#17745464)
you say that as if it really exists
Re:Show HN: Wired Logic – a pixel-based logic simulator
on Saturday February 13, 2016 @05:49PM (#11096059)
you can now draw your own circuit at http://martinkirsche.github.com/wired-logic/
Re:Show HN: Wired Logic – a pixel-based logic simulator
on Monday February 01, 2016 @11:45AM (#11012893)
The larger the number the slower the simulation will run. But a numer that is too low will force you to include repeaters everywhere. So 6 seamed to be reasonable.
Re:Show HN: Wired Logic – a pixel-based logic simulator
on Monday February 01, 2016 @04:32AM (#11010707)
Yeah, this was indeed inspired by Wireworld and its frustrating timing constraints.
Show HN: Wired Logic – a pixel-based logic simulator
Show HN: Paper Time – Markdown inspired time tracking
Simple 8-bit Assembler Simulator in JavaScript
Re:Ask HN: Interactive programming lessons for Kids (Offline)?
on Saturday March 21, 2015 @06:08PM (#9244371)
I just fiddled a little with Scratch 1.4 (http://scratch.mit.edu/scratch_1.4/) on my Raspberry Pi. It looks like a kid could learn the basics of programming using Scratch (the Offline Editor) just by trial and error.
Fadecandy – makes LED art easier, tastier, and more creative
Show HN: StrongNameResigner – sign or resign .NET assemblies without source code
What the most productive workers have in common
Nail Sword Tutorial
K'nex Mechanical Computer (2011) [video]
Wonders of the iTunes Connect
The First App Store
Jar of Fireflies
Swift optionals made simple
A GPU Approach to Conway's Game of Life
C#: yield return statement inside a using() { } block Disposes before executing
Show HN: Polar Turtles, a SpriteKit based 2player game for my daughter and friends
Re:My iOS Indie-Game Numbers
on Tuesday July 29, 2014 @04:38PM (#8104875)
I spent 6 month developing a game in my spare time:
https://itunes.apple.com/us/app/polar-turtles/id892249118?ls...
3 weeks after the launch the game sold 6 copies and made 8,95$. I sent out 51 promo codes to various review sites but only 8 of them got redeemed.
I can already guess how impossible it is to enter the iOS gaming market.
The Programmers Solid 3D CAD Modeller
Keep your goals to yourself [video]
Typesafe inheritance in C
Re:Wireworld computer [Flash]
on Monday August 12, 2013 @04:02AM (#6198155)
Try the overdrive mode (butten next to the bunny) if you are impatient.