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Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We’re a diverse team of 39 employees, working in 9 countries and representing 18 different nationalities, and we’re seeking a Mobile Software Engineer - Flutter (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you’ll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud web application (using Flutter - you will be mainly working on this), writing platform-specific extensions for iOS and Android to support advanced functionality, implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.
Apply directly at https://playtestcloud.breezy.hr/p/96e1fdb2e6e0-mobile-softwa... or send your resume to [email protected]
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We're a diverse team of 38 employees, working in 9 countries and representing 18 different nationalities, and we're seeking a Tech Lead Ruby on Rails (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you'll act as the principal engineer, be the primary technical contact person for product management, and lead the software design and development of new features. You will have the opportunity to make a direct impact by bringing exciting new features to market. You will act as the technical lead, working closely with a team of 10 people in our product department. Not being a people manager, you’ll have a great balance between hands-on coding and understanding how to translate business requirements into tech specs.
Apply directly at https://playtestcloud.breezy.hr/p/6f96c70c6be2-tech-lead-rub... or send your resume to [email protected]
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We're a diverse team of 35 employees representing 16 different nationalities, and we're seeking a Full Stack Engineer (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you'll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud platform’s web application backend and frontend (using Ruby on Rails and Angular), implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.
Apply directly at https://playtestcloud.breezy.hr/p/ededaee3e924-full-stack-en... or send your resume to [email protected].
It seems that power law distributions over multiple tables aren’t handled very well: https://stackoverflow.com/questions/65861780/is-there-a-way-...
We help game studios make the best games they possibly can. Help us achieve our vision!
We are looking for a software engineer who’s curious to work with varying tech stacks, learn as they go and wants to work in a small and dynamic team.
The position will be fully remote at first due to Covid-19 but will be an on-site position in Berlin, Germany later. German language knowledge is NOT required.
Please see link above for information and how to apply.
Technologies we use: Flutter, Ruby on Rails, Objective-C, Java, and of course some bits of Python, Bash, Make, etc.
I’m one of the co-founders, please contact me if you have any questions: [email protected].
Cheers, Marvin
We record the players' screens (with their permission) in iOS, Android and browser games.
We offer a free trial - would love for you to try it out and let us know what you think!
[1] https://en.m.wikipedia.org/wiki/Event-driven_process_chain
2. An embeddable survey tool like SurveyGizmo, but completely whitelabelable, including the survey editor
3. An API for benchmark scores for iOS and Android devices (give me all devices that are as fast or faster than a Samsung Galaxy S6)
4. An embeddable private commenting tool (like Disqus, but for the back-office parts of the website)
PlaytestCloud | Software Engineer (iOS/Android) | Berlin, Potsdam | Onsite, full-time https://playtestcloud.breezy.hr/
PlaytestCloud is an online platform for game studios to let real players try out their in-development iOS, Android or browser games. We‘re using the latest technologies to make game testing as simple as possible for our customers such as Wooga, ZeptoLab and Ubisoft.
We developed a new, modern way to test how much fun new games are, using real players around the world who play on their own, unmodified mobile devices. We’re a small and profitable startup that helps game studios around the world to understand their players and make better games. Join our team of 9 and bring our mobile usability testing software to the next level.
Email Marvin (co-founder) at [email protected]
Work on a great product being used by game studios such as Ubisoft, ZeptoLab, Wooga, and many, many more. PlaytestCloud is the premier provider of user testing for game studios. We work with studios all over the world to help them make great games.
We‘re looking for a full-stack software engineer.
We work with Ruby on Rails, AngularJS, Java (Android), Objective-C/Swift (iOS), CoffeeScript, JavaScript/ECMAScript 2015, AngularJS, ReactJS, C++14, PNACL, PostgreSQL, Heroku.
Why join the team?
You have the chance to join a small but fast-growing and profitable startup. Your work will have great impact on our product from day 1. You‘ll get to work with some of the biggest names in mobile gaming on a daily basis in our nice, cozy office in Potsdam, very close to the Griebnitzsee S-Bahn station. You'll get a MacBook Pro for work and we provide free drinks, snacks and coffee in the office.
Email Marvin (co-founder) at [email protected]
We're looking for a full time, on-site Community Manager / Account Manager
* Manage game test projects
* Maintain customer relations
* Identify and qualify leads
* our devs will help make your job easier
Perks: * free coffee, drinks, beer and snacks
* Flexible working hours
* MacBook or iMac for work
* see the newest unreleased video games
Contact: [email protected]We wrote tests for PlaytestCloud only after we acquired the first paying customers.
The tests only ensured that customer-facing routes would not crash. It was a good balance to ensure that we could move quickly while ensuring that we didn't introduce catastrophic bugs.
How about: If it's profitable for your site to offer a non-JS fallback, do it. If it isn't, don't.
It's childish, and I don't think the authors themselves found it funny anymore once they got off their caffeine high.
Clojure introduces a bunch of interesting ideas on how to handle parallel programming. "Perception and Action" by Stuart Halloway is a great talk to listen to if you're interested[2].
[1] http://clojure.org/agents [2] http://www.infoq.com/presentations/An-Introduction-to-Clojur...
Publishers have the know how and capital to devise and implement such a strategy. Don't make the mistake to assume that they are just there to take a cut of your profits without putting any value on the table.