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Ask HN: Any experience with AdMob?

Hello!I've been quite successful selling premium Android apps, but I'd like to try my hand with AdMob. The problem is their website is extremely unfriendly and doesn't give any information about rates or CPM, and they won't pick up my phone calls. I can't even tell if you make money with impressions or click-through.Has anybody here had any luck with AdMob, or are they a scam? If not, what kind...

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The problem is with the Market application. It's horrible.

That being said, I don't have a top 5 app, not even a top 100 app for that matter, but I do make between 50 and 20 dollars a day from it. Better than nothing, and the trend is upward.

Hello, evgen!

Thanks for showing interest in our project, this is exactly the type of feedback we're after!

Your first and third criticisms are very valid.

The first one can hopefully be mitigated by more groups running open trackers, so that there are more places to DDoS.

As for the second, having a central hub actually gives us a lot of room to control the network structure. The path lengths are _not_ intended to be fixed by any means. However, we wanted to get the bare minimum amount of features in place quickly so we could tie our first beta release in with the 20th anniversary of Tienanmen. With the central tracker, we can control the amount of connections per ip, run blockslists and reshape the network periodically as we see fit.

As for the third point, I don't have an answer for you yet. We're still experimenting to minimize tradeoffs in performance.

Re:IPhone Doom Classic Progress Report on Thursday May 28, 2009 @06:14PM (#631117)
Android has had this for a while and it rocks.
Re:NIN Reaction to iPhone App Store Rejection on Monday May 04, 2009 @05:00PM (#593065)
It was pulled by T-Mobile, not Google. You can still get the app if you aren't on T-Mobile.

And of course, you can install any .apk you like.

This helped me too, graduating early because of it. Seriously important one.
Re:1 Million Google Android Phones sold by T-Mobile on Saturday April 25, 2009 @07:52PM (#579428)
Sucked at first, but now I got 3-4 days without charge. Just takes time to break in, I feel like.
Re:HTML 5 Canvas game on Friday March 13, 2009 @01:05PM (#515063)
Cool, works great in FF3 on Ubuntu.

The only thing is that pressing up and down to rotate the tetromino moved the page up and down as well.

Thanks, you guys have been very helpful. Good starting resources here.

Ask HN: What's the best way to accept credit cards online?

Hello!I'm setting up a new internet service which will require a lot of small transactions from users. I'd like to accept credit cards.. what's the best way to go about this? Are there premiums involved?Alternately, does anybody have any experience using a Paypal/Google Checkout combination?

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