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mcgraw

Re:13 Xcode Tips That Will Help You Conquer Xcode on Tuesday March 17, 2015 @10:39AM (#9218204)
I'm really digging this. Thanks for sharing!
Have you gone independent? Any advice for those thinking about making the jump?
Re:Dyson 360 Eye on Thursday September 04, 2014 @09:48AM (#8268178)
On the flip side, I've had a Dyson for the last 5 years and it's still kicking ass despite contending with the monster amount of Siberian Husky hair that fails to stay on my husky. Extremely happy with this thing. I'd be all over them if things went south within a year.
Re:Show HN: Realm (YC S11), a mobile database on Wednesday July 16, 2014 @11:36AM (#8042577)
The speed, simplicity, and lack of headaches (threads, contexts, etc) really make this an interesting solution. Hope these guys/gals crush this!
Re:The 5 Minute Guide to Living a Healthy Lifestyle on Tuesday July 02, 2013 @08:40AM (#5977382)
That's a really solid find! +1
Re:Stop intimidating beginners on Tuesday May 22, 2012 @12:45AM (#4006303)
Rule of thumb is to surround yourself with positive people who challenge you respectively. Learn how to ally with these people and ignore the useless noise.
I don't hate it, but I have leaned away from hourly for a few reasons.

1. I prefer easing clients mind by letting them know how much they will be paying 2. I'm confident in estimating 3. I draw the line in the sand by making it clear that working outside of the contract is non-negotiable unless we mutually agree to revise/update it and the cost

Two exceptions. 1. They do not have a clear spec (or no spec). It will be hourly until that is defined. 2. Maintenance mode

Re:Apple's mind-bogglingly greedy and evil license agreement on Sunday January 22, 2012 @12:59PM (#3497150)
"Apple may determine for any reason and in its sole discretion not to select your Work for distribution"

You wouldn't find this in Amazon's EULA? They would publish anything? There's no way Apple would leave that door open.

"And there really isn't anything special or expensive about that software either, there are plenty of free ebook creation software options."

You're selling a different experience here. If you're writing a static book then there is no reason to go this route right now. If you're creating something interactive then this might be something to look into.

Re:My first iPad game: Stats and lessons on Monday May 09, 2011 @11:38AM (#2529024)
Not all games work well in the free model. You could kill your product by releasing a free version if you have wrong type of game. This, generally, is an advantage for puzzle games with interesting mechanics. It's also better to react with a lite version if you see initial success with your product. If you have something good you'll see a positive reaction, but if you're bouncing around 0-5 sales/day, early in the release, a lite version is probably not going to do much.

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