maxxfrazer
ARKit and SceneKit Intro to Shaders
Re:An iOS dev's intro to graphics, and a graphics engineer's intro to ...
on Saturday November 03, 2018 @09:54PM (#18373609)
Hey! Thanks for the feedback
On my first tutorial I did post the code, but the code viewer on Medium is a bit crappy; this way I can make it look a bit nicer, while referencing the GitHub repo as often as I can near the screenshots.
Taking out CGFloat would be good, I was trying to make everything as clear as possible but it might not be necessary there.
When I first tried just sin it was actually telling me that it only accepts Double and suggested sinf to me, I'll Double check that though (pun intended)
An iOS dev's intro to graphics, and a graphics engineer's intro to ARKit
Re:How AR Startup Used Machine Learning and Knowledge Graph to Reinven...
on Thursday June 09, 2016 @03:46PM (#11871812)
I think it can!