max0563
Pentagon Pizza Theory
PlaneShift
Show HN: A word game that I made for my friends
Show HN: I built a daily word game that combines Wordle, Scrabble and Crosswords
Word Pivot – A high-score word game combining Scrabble, Wordle, and Crosswords
Show HN: A word puzzle game I made for my friends
Show HN: A daily word game about building words with unique letter positions
Re:Show HN: A little word puzzle game I made
on Wednesday July 02, 2025 @12:59PM (#44446084)
Agreed. I actually added the crossword version here https://wordpivot.com/crossword/ but it is FAR harder than I thought. I'm still play testing it.
Also, writing a solver for these things is also surprisingly difficult, but fun!
Re:Show HN: A little word puzzle game I made
on Wednesday July 02, 2025 @12:57PM (#44446062)
Yeah, I am starting to appreciate that view a bit more now after also struggling with the native keyboard. I already started working on adding that to Word Pivot.
Re:Show HN: A little word puzzle game I made
on Tuesday July 01, 2025 @11:05PM (#44439911)
Thanks for letting me know, I will check on it!
Re:Show HN: A little word puzzle game I made
on Tuesday July 01, 2025 @09:41PM (#44439545)
Thanks for the feedback.
> The rules are a bit unintuitive. Definitely surprising that horizontal words don't have to be words.
You are not the first person to say this, and I am starting to agree. I think that more basic ruleset is more fun and far more intuitive. Especially given the current UI layout. I am going to spin up a new version with that ruleset I think.
Thanks!
Show HN: A little word puzzle game I made
Show HN: Word Pivot – A daily word puzzle about letter positioning
Show HN: Word Pivot – Another tiny little daily word game
Re:I Dropped the Production Database on a Friday Night
on Friday June 20, 2025 @11:43PM (#44334300)
Uhh, no, the answer is not to avoid cascading deletes. The answer is to not develop directly on a production database and to have even the most basic of backup strategies in place. It is not hard.
Also, “on delete restrict” isn’t a bad policy either for some keys. Make deleting data difficult.
Re:Teal – A statically-typed dialect of Lua
on Thursday May 15, 2025 @10:02PM (#44001202)
This is super cool. I have been using TypeScript To Lua (https://github.com/TypeScriptToLua/TypeScriptToLua) for a little game side project and it works quite well, I am pleased with it. It does end up generating a lot of Lua code though because it has to support all of TypeScript’s features, which isn’t ideal. I’d expect Teal’s output to be much more concise Lua which has me interested.
Show HN: Idle Cosmos – A realtime multiplayer web game build in Crystal
Show HN: Idle Cosmos – A Realtime Multiplayer Incremental Game
Show HN: Idle Cosmos
Show HN: Idle Cosmos – A multiplayer online idle game
Idle Cosmos
An Analysis of the Performance of WebSockets in Various Programming Languages
Show HN: World Wide Waiting Room
Show HN: World Wide Waiting Room – A realtime web game written in Crystal
World Wide Waiting Room
Show HN: SchemaFlow – A New Way to Handle Database Migrations
Show HN: SchemaFlow – ORM style migrations for SQL-first developers
Show HN: SchemaFlow – ORM-style migrations for SQL-first developers
Re:rlimit.com – rate-limiting made easy
on Monday March 11, 2024 @02:23AM (#39665368)
I can do this with two lines in my nginx config. I have no idea why I would ever consider using another service for this if all it does is rate limiting.
Also, 100ms is not fast.