News for hackers. Stuff that matters.

matklad

Re:Rust Glancer: Rust LSP using 100x less RAM on Saturday August 22, 2026 @05:54AM (#49398176)
The goal always was to refactor rustc to make compiler-based LSP feasible. The idea of original RLS, "we'll just use the compiler", is fundamentally sound. It's just that you'll need to turn the compiler sideways to achieve that, which is a hard work to motivate without having a real example demonstrating the benefits (or having political clout in the project to just mandate that ^^)
Re:Rust Glancer: Rust LSP using 100x less RAM on Saturday August 22, 2026 @05:34AM (#49398067)
I can shed some light here! This is going to be longish comment, but hopefully by the end of it you should understand _why_ we decided to avoid using the disk initially, even if you don't agree with that decision.

Historically, the decision to not use disk traces back to this comment https://github.com/rust-lang/rfcs/pull/1317#issuecomment-150..., which is perhaps the single GitHub comment that influenced my life most. Very high impact, thanks dgrunwald! Specifically,

>Don't store anything to disk. It's likely the oracle can be fast enough without doing this; and unnecessary complexity creates bugs. "Have you tried deleting the .ncb file?" (I remember having to do this a couple times per day when using VS, ca. 2005)

>Use lazy evaluation. The IDE is only interested in very specific bits of information, almost always restricted to a couple of lines around the cursor. Avoid calculating stuff that might never get used before it gets invalidated by the next code change.

>At least for C#, laziness saves so much time that incremental compilation is unnecessary for IDE purposes

The other part of historical context was that the motivation for creating rust-analyzer was that I didn't want to write a second Rust compiler (having been doing that for a couple of years at JetBrains). So it was explicitly an experimental project to prototype the right architecture for an IDE, to ultimately change how rustc works internally, so that, down the line, an IDE and a command-line compiler could use the same core. Given that rust-analyzer is now effectively a separate rust compiler, it's safe to say I am not good at achieving my life's goals!

In that context, I believe that avoiding disk was the _right_ decision:

* It's not really germane to the problem space, if all you need is literally a cache, it can always be added later.

* Disk is a can of worms of data consistency problems. They can be overcome with engineering effort to ultimately give better user experience, but user experience wasn't the primary goal. And using disk wouldn't actually illuminate the interesting aspects of the architecture, the intended primary goal.

* Finally, _not_ using disk would be a forcing function to keep analysis fast enough, to not make startup prohibitive.

The last one was a particularly big argument in my mind --- I didn't want to reach out for "easy" solutions prematurely, to avoid avoiding hard problems. And, again, my recollection is probably not 100% correct, but, until we added support for proc macros and build scripts, it was fine-ish from the perspective of startup time (RAM usage is a different story). The problem with proc_macros and build.rs is that they need to run the rust code, so they have to run the real rustc compiler, so all our usual IDE tricks ("information ... restricted to a couple of lines around the cursor") just don't apply.

The reason why we didn't add it later was that it seemed a relatively lower priority task than the work to share the parser between rust-analyzer and rustc. So that's what I was focusing on, though, I didn't deliver that. I still think we should do it! There's no _insurmountable_ technical reasons why the parsers can't be shared! It's just (a lot of) engineering work. And, while the parser is the boring part of compiler, it's the interesting part of an IDE.

Anyway, that explains how we ended up where we are.

That being said, I don't think that "just adding disk cache" is the right approach --- the salsa in-memory data structure is very sparse and pointy. Dumping that to disk would help somewhat, but wouldn't be a great long term solution. What is needed (I also explain this in https://matklad.github.io/2026/08/21/rust-glancer.html) is to design a compact, first class data format for representing analysis information about the crate, and than teaching rust-analyzer to be polymorphic in the source of data. For current workspace, you want to use a lazy incremental in-memory data structure (I do think we sadly need incrementally for Rust, given its compilation unit structure). For dependencies, you want to work off a compact on disk index. And, if the user "goes to definition" and mutates its file in place, we want to transparently switch between the two. The _pre requisite_ for that was to define a backend agnostic analysis API, and that work was always slowly progressing in the background (https://hackmd.io/ytd82QNiT_Ku2XFr1EAtiQ), but it generally took the backseat, while sharing the parser was the main focus.

Re:Rust Glancer: Rust LSP using 100x less RAM on Friday August 21, 2026 @03:52PM (#49393068)
To clarify, author is https://github.com/popzxc, not me! My thoughts are here: https://matklad.github.io/2026/08/21/rust-glancer.html
Re:Rewriting Bun in Rust on Thursday July 09, 2026 @09:01AM (#48845157)
Re:Rewriting Bun in Rust on Thursday July 09, 2026 @04:51AM (#48842897)
To add more context around lifetime errors and TigerBeetle's particular style guide:

>Many projects opt to answer these kinds of questions through a style guide. TigerBeetle's TigerStyle is an example in Zig and Google's 31,000 word C++ style guide is another. The challenge with style guides is enforcement.

TigerStyle[1] is a bit more than just a style guide. The key rule for this discussion, uplifted straight from of NASA[2], is *static memory allocation*: all memory is allocated in the startup phase, and there's absolutely zero `alloc`s afterwrads . This plus crash only[3] design means that we never call `free`.

This rule is self-enforcing and compositional, in Zig. There's no global memory allocator, so the code after startup simply hasn't the API to allocate. You can't circumvent this by accident. Of course, if the programmer is byzantine, they can stuff allocator in the global, or just directly `mmap` and `unmap` pages of memory, but, at our scale, we don't have problems with that. This is a similar in kind (not degree) to Rust, where untrusted code generally can circumvent safety guarantees, even without literally spelling `unsafe`.

And, naturally, never `free`ing goes a long way towards solving many memory errors by construction. Empirically, they just haven't been a problem for TigerBeetle. It's hard to untangle contribution of static allocation in particular from everything else we are doing, but it would make sense for it to play a leading role.

(As a footnote, we aren't actually do static allocation to avoid memory errors, we use it as a linter to check that every quantity has a known _logical_ static limit, the main property we care about)

[1]: https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/TI...

[2]: https://spinroot.com/gerard/pdf/P10.pdf

[3]: https://www.usenix.org/legacy/events/hotos03/tech/full_paper...

Re:Rewrite Bun in Rust has been merged on Thursday May 14, 2026 @08:36PM (#48143056)
To clarify, those are things an LLM considers to be issues, and LLMs can make mistakes.

Some of those are clear false positives, others I need to revisit tomorrow to say one way or another.

Re:Index, Count, Offset, Size on Saturday February 21, 2026 @08:37AM (#47100722)
Ha! I also use `line_number = line_index + 1` convention!
Re:Make.ts on Wednesday January 28, 2026 @05:59AM (#46793760)
Thanks, I haven't considered this! My history is usually naturally project-scoped, but I bet I'll find ~/make.ts useful now that I have it!
Re:Parsing Advances on Wednesday December 31, 2025 @10:48AM (#46445148)
I assume you ment to write `assert(subexpression != undefined)`?

This is resilient parsing --- we are parsing source code with syntax errors, but still want to produce a best-effort syntax tree. Although expression is required by the grammar, the `expression` function might still return nothing if the user typed some garbage there instead of a valid expression.

However, even if we return nothing due to garbage, there are two possible behaviors:

* We can consume no tokens, making a guess that what looks like "garbage" from the perspective of expression parser is actually a start of next larger syntax construct:

``` function f() { let x = foo(1, let not_garbage = 92; } ```

In this example, it would be smart to _not_ consume `let` when parsing `foo(`'s arglist.

* Alternatively, we can consume some tokens, guessing that the user _meant_ to write an expression there

``` function f() { let x = foo(1, /); } ```

In the above example, it would be smart to skip over `/`.

Re:Static Allocation with Zig on Tuesday December 30, 2025 @11:47AM (#46435137)
In

    const recv_buffers = try ByteArrayPool.init(gpa, config.connections_max, recv_size);
    const send_buffers = try ByteArrayPool.init(gpa, config.connections_max, send_size);
if the second try throws, than the memory allocation created by the first try is leaked. Possible fixes:

A) clean up individual allocations on failure:

    const recv_buffers = try ByteArrayPool.init(gpa, config.connections_max, recv_size);
    errdefer recv_buffers.deinit(gpa);

    const send_buffers = try ByteArrayPool.init(gpa, config.connections_max, send_size);
    errdefer send_buffers.deinit(gpa);
B) ask the caller to pass in an arena instead of gpa to do bulk cleanup (types & code stays the same, but naming & contract changes):

    const recv_buffers = try ByteArrayPool.init(arena, config.connections_max, recv_size);
    const send_buffers = try ByteArrayPool.init(arena, config.connections_max, send_size);
C) declare OOMs to be fatal errors

    const recv_buffers = ByteArrayPool.init(gpa, config.connections_max, recv_size) catch |err| oom(err);
    const send_buffers = ByteArrayPool.init(gpa, config.connections_max, send_size) catch |err| oom(err);

    fn oom(_: error.OutOfMemory) noreturn { @panic("oom"); }
You might also be interesting in https://matklad.github.io/2025/12/23/static-allocation-compi..., it's essentially a complimentary article to what @MatthiasPortzel says here https://news.ycombinator.com/item?id=46423691
Re:Static Allocation with Zig on Monday December 29, 2025 @08:47PM (#46428544)
>If you look at MITRE's top 25 most dangerous software weaknesses, the top four (in the 2025 list) aren't related to UB in any language (by the way, UAF is #7).

FWIW, I don't find this argument logically sound, in context. This is data aggregated across programming languages, so it could simultaneously be true that, conditioned on using memory unsafe language, you should worry mostly about UB, while, at the same time, UB doesn't matter much in the grand scheme of things, because hardly anyone is using memory-unsafe programming languages.

There were reports from Apple, Google, Microsoft and Mozilla about vulnerabilities in browsers/OS (so, C++ stuff), and I think there UB hovered at between 50% and 80% of all security issues?

And the present discussion does seem overall conditioned on using a manually-memory-managed language :0)

Re:Static Allocation with Zig on Monday December 29, 2025 @04:33PM (#46425985)
They do make a lot of sense in other contexts :-) From the actual rules, only #2 (minimize preprocessor) and #10 (compiler warnings) are C specific. Everything else is more-or-less universally applicable.
Re:Static Allocation with Zig on Monday December 29, 2025 @04:05PM (#46425673)
There's some reshuffling of bugs for sure, but, from my experience, there's also a very noticeable reduction! It seems there's no law of conservation of bugs.

I would say the main effect here is that global allocator often leads to ad-hoc, "shotgun" resource management all other the place, and that's hard to get right in a manually memory managed language. Most Zig code that deals with allocators has resource management bugs (including TigerBeetle's own code at times! Shoutout to https://github.com/radarroark/xit as the only code base I've seen so far where finding such bug wasn't trivial). E.g., in OP, memory is leaked on allocation failures.

But if you manage resources manually, you just can't do that, you are forced to centralize the codepaths that deal with resource acquisition and release, and that drastically reduces the amount of bug prone code. You _could_ apply the same philosophy to allocating code, but static allocation _forces_ you to do that.

The secondary effect is that you tend to just more explicitly think about resources, and more proactively assert application-level invariants. A good example here would be compaction code, which juggles a bunch of blocks, and each block's lifetime is tracked both externally:

* https://github.com/tigerbeetle/tigerbeetle/blob/0baa07d3bee7...

and internally:

* https://github.com/tigerbeetle/tigerbeetle/blob/0baa07d3bee7...

with a bunch of assertions all other the place to triple check that each block is accounted for and is where it is expected to be

https://github.com/tigerbeetle/tigerbeetle/blob/0baa07d3bee7...

I see a weak connection with proofs here. When you are coding with static resources, you generally have to make informal "proofs" that you actually have the resource you are planning to use, and these proofs are materialized as a web of interlocking asserts, and the web works only when it is correct in whole. With global allocation, you can always materialize fresh resources out of thin air, so nothing forces you to do such web-of-proofs.

To more explicitly set the context here: the fact that this works for TigerBeetle of course doesn't mean that this generalizes, _but_, given that we had a disproportionate amount of bugs in small amount of gpa-using code we have, makes me think that there's something more here than just TB's house style.

Re:Static Allocation with Zig on Monday December 29, 2025 @02:20PM (#46424316)
See https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/TI... for motivation.

- Operational predictability --- latencies stay put, the risk of threshing is reduced (_other_ applications on the box can still misbehave, but you are probably using a dedicated box for a key database)

- Forcing function to avoid use-after-free. Zig doesn't have a borrow checker, so you need something else in its place. Static allocation is a large part of TigerBeetle's something else.

- Forcing function to ensure existence of application-level limits. This is tricky to explain, but static allocation is a _consequence_ of everything else being limited. And having everything limited helps ensure smooth operations when the load approaches deployment limit.

- Code simplification. Surprisingly, static allocation is just easier than dynamic. It has the same "anti-soup-of-pointers" property as Rust's borrow checker.

Re:Static Allocation with Zig on Monday December 29, 2025 @02:12PM (#46424220)
To add more context, TigerStyle is quite a bit more than just static allocation, and it indeed explicitly attributes earlier work:

> NASA's Power of Ten — Rules for Developing Safety Critical Code will change the way you code forever. To expand:

* https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/TI...

* https://spinroot.com/gerard/pdf/P10.pdf

Re:Static Allocation with Zig on Monday December 29, 2025 @02:03PM (#46424101)
Yes, very good point, thanks!

As a tiny nit, TigerBeetle isn't _file system_ backed database, we intentionally limit ourselves to a single "file", and can work with a raw block device or partition, without file system involvement.

Re:TigerBeetle as a File Storage on Saturday December 13, 2025 @08:55PM (#46260164)
It is the other way around --- it is _relatively_ easy to re-use the storage engine, but plug your custom state machine (implemented in Zig). We have two state machines, an accounting one, and a simple echo one here: https://github.com/tigerbeetle/tigerbeetle/blob/main/src/tes....

I am not aware of any "serious" state machine other than accounting one though.

It's not that ironic though --- the number of bugs that were squashed fuzzers&asserts but would have dodged the borrow checker is much, much larger.

This is what makes TigerBeetle context somewhat special --- in many scenarios, security provided by memory safety is good enough, and any residual correctness bugs/panics are not a big deal. For us, we need to go extra N miles to catch the rest of the bugs as well, and DST is a much finer net for those fishes (given static allocation & single threaded design).

You need to learn both. Both borrow checker (Rust) and comptime (Zig) are huge ideas worth getting your hands dirty with.

If you don't have time to learn both, then learn Zig, as it requires much smaller time investment (though do try to find time for both).

Re:A Tale of Four Fuzzers on Friday November 28, 2025 @12:35PM (#46080783)
Just to avoid potential confusion, the claim is that this is a function that generates a random permutation:

    pub fn shuffle(g: *Gen, T: type, slice: []T) void {
        if (slice.len <= 1) return;

        for (0..slice.len - 1) |i| {
            const j = g.range_inclusive(u64, i, slice.len - 1);
            std.mem.swap(T, &slice[i], &slice[j]);
        }
    }
And this is a function that enumerates all permutations, in order, exactly once:

    pub fn shuffle(g: *Gen, T: type, slice: []T) void {
        if (slice.len <= 1) return;

        for (0..slice.len - 1) |i| {
            const j = g.range_inclusive(u64, i, slice.len - 1);
            std.mem.swap(T, &slice[i], &slice[j]);
        }
    }
Yes, they are exactly the same function. What matters is Gen. If it looks like this

https://github.com/tigerbeetle/tigerbeetle/blob/809fe06a2ffc...

then you get a random permutation. If it rather looks like this

https://github.com/tigerbeetle/tigerbeetle/blob/809fe06a2ffc...

you enumerate all permutations.

Re:A Tale of Four Fuzzers on Friday November 28, 2025 @08:06AM (#46078314)
It is much better than this. You can _directly_ enumerate all the objects, without any probabilities involved. There's nothing about probabilities in the interface of a PRNG, it's just non-determinism!

You could _implement_ non-determinism via probabilistic sampling, but you could also implement the same interface as exhaustive search.

I personally learned Zig by reading https://ziglang.org/documentation/master/ and stdlib source code once I joined TigerBeetle. enums.zig and meta.zig are good places to learn, in addition to usual suspects like array_list.zig.

(though, to be fair, my Rust experience was a great help for learning Zig, just as my C++ knowledge was instrumental in grokking Rust)

Well said! Having a mental borrow checker running in background certainly helps a lot when coding in Zig. What also helps is that Zig safety checks generally catch lifetime bugs at runtime nicely. E.g., undefined memory is set to `0xAAAA`, which, if interpreted as a pointer, is guaranteed to be invalid, and fail loudly on dereference.
I strongly agree with your statement overall, but not in details.

Regarding string manipulation, Zig has slices and comptime-checked `printf`, so that makes string handling _massively_ more ergonomic than in C. But, yeah, managing the lifetime of the printf-ed is a pain in the back, and Rust is _massively_ more ergonomic there, if managing individual string allocations is what you want to do. (though one cool thing that Zig makes easy is comptime asserting that stack-allocated buffer has the right size for the given format string).

But, I do find Zig surprisingly ergonomic overall! For example, I have two Rust crate for writing glue code utilities, xflags (argument parsing) and xshell (shelling out). For TigerBeetle, I wrote equivalents:

* https://github.com/tigerbeetle/tigerbeetle/blob/main/src/std...

* https://github.com/tigerbeetle/tigerbeetle/blob/main/src/she...

What I found is that the Zig version is significantly easier to implement and to use, for me. In Rust, those domains require macros, but in Zig it's all comptime. And memory management is relatively easy --- flags live until the end of the program, shell is just using shell-scoped arena. I am contemplating rewriting my personal scripts at https://github.com/matklad/config/tree/master/tools/gg to Zig for that reason. Though, Zig not being 1.0 _is_ a problem in that context --- I touch my scripts only rarely, and I don't want to be on the hook for upgrades.

There's a change in the tradeoffs in the above scenario:

- you still get extra benefit from Rust, but the magnitude of the benefit is reduced (e.g., no UAF without F).

- you still get extra drawbacks from Rust, but the magnitude of drawbacks is increased, as Rust generally punishes you for not allocating (boxing is a common escape hatch to avoid complex lifetimes).

Just how much tradeoff is shifted is hard to qualify unambiguously, but, from my PoV (Rust since 2015, TB/Zig since late 2022), Zig was and is the right choice in this context.

Re:Why TigerBeetle is the most interesting database in the world on Wednesday October 01, 2025 @09:28AM (#45437470)
Yeah, there's actually trickiness here. Another curveball is that, with simulation testing, you generally want more assertions to catch more bugs, but slow assertions can _reduce_ testing efficiency by requiring more CPU time per iteration! But then, if you know, at comptime, that the list is going to be short, you might as well do O(N^2) verification!

We captured these consideration in the internal docs here: https://github.com/tigerbeetle/tigerbeetle/blob/0.16.60/src/...

Re:The unexpected productivity boost of Rust on Thursday August 28, 2025 @06:02AM (#45050351)
I used to think that way, but I've learned that there's one good reason for why the API is designed that way: priority inheritance. Priorities are bound to threads, and, when a high priority threads wants to lock a currently occupied mutex, we want to bump the priority of the current holder. And POSIX requirement makes that easy --- the thread who locked the mutex must be the one holding it.

Related: https://man7.org/linux/man-pages/man2/futex.2.html#:~:text=%...

Re:The unexpected productivity boost of Rust on Thursday August 28, 2025 @05:55AM (#45050319)
This is compiler bug, the code should not compile (see issue #25046)

Older »