mashlol
Edit: I think for steam key sales actually you're supposed to sell for the same price as Steam, but I can't seem to find the documentatiom stating either way
Edit 2: Ah, here is something stating it "You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don’t give Steam customers a worse deal than Steam Key purchasers." (https://partner.steamgames.com/doc/features/keys)
However, I know many games have steam keys indeed available for cheaper on other stores. Not sure how much valve actually cares, or if they have special permission or what.
An error occurred during a connection to haxxorwpm.0s.is. SSL received a record that exceeded the maximum permissible length.
Error code: SSL_ERROR_RX_RECORD_TOO_LONGFrom my perspective, the model gains are mostly incremental now and a lot of the gains are just from things like improving the agent harnesses. I could be wrong though.
Also you'll need a wrapper to actually detect when merge conflicts will occur and when rebasing is necessary.
Generally, the less you rely on the AI the better. Make the AI write the code, sure, but don't make the AI be the process.
Also - one issue I've seen with other tools doing worktree stuff is they don't deal with merge conflicts automatically. IMO the agents should just automatically resolve conflicts & rebase on their own, is that a thing here?
However in my experience, the issue with AI is the potential hidden cost down the road. We either have to:
1. Code review the AI generated code line by line to ensure it's exactly what you'd have produced yourself when it is generated or
2. Pay an unknown amount of tech tebt down the road when it inevitably wasn't what you'd have done yourself and it isn't extensible, scalable, well written code.
Afaik CDPR doesn't make many games. If one flops, that might be the end of them. I don't see abandoning a game as a valid option for them from a financial perspective. Makes much more sense to fix the issues and sell more.
Is there a good audit trail of exactly what actions it takes at each step? I'd personally be worried about leaking proprietary or otherwise private information this way, or having it hallucinate information when it sends out emails potentially causing catastrophic issues.
The app mentioned in his video (MetaTrader 5) is still up - and seems actually legit... at least I think?
So is the scam that they send links to fake versions of the app? How'd the reviews look legit then? Or is there some sort of scam they run on the app where they actually have control of your account?
EDIT: nevermind, I found this[1] post that explains it - the app connects to brokers and is not one itself. So they basically just make a fake brokerage and convince you to use it. So John Oliver's explanation was a bit lacking on that part, and misleading/incorrect about MetaTrader 5 itself.
[1] https://old.reddit.com/r/explainlikeimfive/comments/1b4070o/...
Why isn't this bigger news?
E.g. if the company were going to pay $2k extra but it would be taxed $1k, they would have to pay $3k to get the equivalent "happiness" boost. The employee gets $2k / year either way.
$2k tax free -> $2k in your pocket
$3k + $1k tax -> $2k in your pocket
Fortnite's emote wheel is a good counter-example - it wouldn't be easy to implement in any other way. You don't want to dedicate 8 separate buttons just for emotes, and any form of a linear list of options would be hard for players to learn via muscle memory.
An emote wheel with 8 options makes it easy to remember - press some key to emote, then drag down to play emote X, or up for emote Y. As an added bonus, it works well with directional control pads, but that's not the primary benefit.
Are you suggesting that you wouldn't want anyone (or anything) to suggest improvements for you because then you would not learn yourself how to improve?
Would love to connect, maybe we can help motivate each other :). My email is in my profile if you're interested in connecting, same goes for anyone else in a similar situation.
I've recently tried the switch again (a few weeks ago) and did not encounter the same scrolling issues anymore. Could be any number of things that have changed, though, such as a new phone, Firefox updates, OS updates (Pixel 5, Android 13, Firefox 108.1.0).