marqueewinq
1. This is a world we live in now. I personally was not interested in the politics in the slightest, but since 2022-ish it wasn't in the cards to not pay attention to what happens around. For some groups of people this forced political awareness started even earlier.
2. The output of the models is very aligned with the owner's political views. You can verify this by comparing the answers to a simple philosophical questions, like the railcart dilemma, nature of power etc.
3. I don't (again, personally) think that being a hardcore nerd should implicitly mean i'm apolitical. Moreover, i think it's unavoidable for a nerds (as in, above average IQ, degree, medium to high income) to be aghast at any notion of the government being a police state, fascist or a communist.
Sorry to bring even more politics here, but, again, it's unavoidable in the current situation, i think.
Jokes aside, this sounds terrible. What are the policies in place to prevent this?
I can't say whether it's me who's stupid, or it's just not very easy to make good UI in game engines. I don't say that's not doable of course -- i'm just saying one would need to invest quite a bit of time to work out how to do this.
Just try to implement, for example, a hexagon-based isometric game. There are no off-the-shelf implementations -- you'll need to redo the pan / zoom / click controls yourself, you'll need to implement the pathfinding, map layers, interface state machine etc etc etc
This is still not an easy task -- to build a somehow complicated game. If you're building a platformer -- sure, that's doable. Strategy/4X/RPG? That's different.
Those languages enforce a standard syntactic structure; there are less ways to write unreadable code, which is a good thing.
The management guys are not in prison and i think will never be.