m0dE
Show HN: A mecha game where you and your friends pilot the SAME giant robot
2 months and 3,000 prompts later, we have Mecha Royale (mecharoyale.com)It’s a browser-based battle royale with 100 mechas fighting across one massive map. But the part I’ve been having the most fun with is squad mode where you and your friends climb into the same mecha.One person can pilot it while your teammates control different weapons. So you’re basically yelling at your friends while...
The entire game is pretty much built using Claude Code. The procedural world generation, gameplay systems, multiplayer features, and much of the supporting game logic. One thing I found especially interesting was how compact the final output became.
The entire game is only 5MB, with no image, 3D model, or sound assets. Everything is generated through code.
The game supports up to 250 players and includes a large world with different landscapes, vegetation, thousands of items, cosmetics, animals, monsters, and ships.
Players can chat, trade, form parties, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, participate in world events, sail, upgrade ships, install cannons, and recruit crewmates.
It is free to try in the browser at play.arrr.fun
I made a Pirate MMO with Fable and the game is only 5MB
It features a massive world with diverse landscapes and vegetation, thousands of unique items, cosmetics, animals, monsters, and ships, with full multiplayer support for up to 250 players.
Players can chat, trade, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, and participate in world events. They can also sail across the world, upgrade their ships, install cannons, and recruit crewmates.
We launched six days ago, and thousands of players have already played.
Thanks for checking it out!
ARRR: Pirate MMO vibecoded by its players
BaseRace: 50-Player Online Turn-Based Strategy Game
It's a fun little side project and it's definitely not stable nor reliable.
Show HN: Horror Game Using Generative AI
Cursed Cabin is a game where its story, dialogues, and the puzzles are AI generated. You can play it here: https://www.modd.io/play/cursed-cabin/To solve a puzzle, the player must find & give a correct item to an NPC that needs it. Hints are scattered throughout the game to aid you in your quest.Thanks in advance for your feedback!
I believe that there's an inverse correlation between ease-of-use and level-of-customization. We chose the former to address the gap between casual game devs and multiplayer games which are known to be difficult to build.
Also, there is a community member who's building an interpreter for our game JSON such as https://pypi.org/project/pymodd/
I'm open-sourcing my game engine
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io