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lorespreafico

Hey! :)

Thank you so much! Lovely to hear that you're interested in backing us!

To answer your questions: - We're definitely interested in porting Quell to VR later down the line. However, we chose not to for now, because our users just don't like exercising with it. They say it's cumbersome, heavy, sweaty and unsteady.

- The game is a fully-fledged story-based game with RPG elements. We totally agree that it's absolutely key to have this, to make sure our users love exercising with Quell, and don't get bored of it!

- P2P is also in our plans! It's not going to be one of our first features, but we're working to make it happen later down the line - it would be super exciting.

Let me know if you have further questions, super happy to reply :)

Hey! We're absolutely looking to implement full body workouts. With our tracking sensors, we will add exciting game+fitness features such as having to squat, do burpees etc in order to avoid the enemies or perform certain in-game actions. This will provide for a much more exciting experience, with a full-body, effective workout!
Absolutely! We're planning to implement movements like burpees to give users the possibility for High Intensity full body workouts! We've chosen not to do Vr based on user feedback: people seem to not like it. They find it cumbersome, heavy, sweaty and annoying, and we want to provide a seamless fitness gaming experience! We will still explore porting to VR in the future, of course! :)

Regarding lower body workouts, we'll start by adding sensors to the legs if we reach that specific stretch goal. We'd love to add resistance too, if it's feasible! :)

Thank you for your input!

That's true, thanks for the input! :)
Hey! There's no way to share a direct link to a section of the KS page unfortunatey, but it's section 12, right after the "Reward tiers" :)