levirosol
But the middle aged women demo does not think like your typical HN reader. And that demo is orders of magntude larger than the HN community.
At best, OP should pray to monetize 2% of their audience. Of that, only maybe 15% end up being repeat customers.
and remember, 37% of all stats quoted on the internet are made up. but you get my point ;)
Take additional $0.99s and give me boosters, like clock extenders, wild letters, and hints.
Leaderboards. OMG. Leaderboards...
Let me grow your user base by inviting my FB friends in exchange for said boosters.
Relevant leaderboards (because people i know are on them)
Spend half of those $0.99s and hire a designer to create a design that caters to the middle aged women crowd. Spend the other half of the $0.99s on advertising. Web / Fb of course, but late night TV seems to do exceptionally well for that demo.
Recoup those $0.99s by running your own ads for said ad free version and boosters with a larger audience.
Being a developer who heavily utilizes internal and external APIs, I like the idea of a tool like this, however, I'm really hesitant to run all calls through a single 3rd party. Especially one this green.
The next question I have is, what about auth? It seems like it could get really messy / insecure using something like this.
Seems like a great project to open source and to run on your own hardware.
Mojang challenged to Unreal Tournament CTF over trademark
At the risk of being called insane, I did the same steps 3 times over and got he same result.
So I see RM 4 came out today. Normally with any software I rely on for my day to day work, I wait at least a couple weeks before upgrading. However, against better judgement I start the download and install it.
Now I'm screwed.
700% CPU spikes on project open. Then it hangs, completely unresponsive, chewing up 100% CPU. I went to lunch and upon my return I see it's no longer using 100% CPU but it's still hung.
My scenario, Ubuntu 11.10, i7, 8gb ram.
YMMV, but I'd wait if I were you.
P.S. Anyone from jetbrains, feel free to contact me. I love the product and am confident this is a release day issue that you will get resolved quickly.
Update
I found that opening a smaller project would work, but that the initial (largish) project would not load. After allocating 4gb of ram to RM, it finally opened.
edit this file to do the same: RM_path/bin/rubymine64.vmoptions
I went with these for settings:
-Xms512m -Xmx4096m -XX:MaxPermSize=700m -XX:ReservedCodeCacheSize=128m -ea
Pairing with a FTE, having good tests, etc all make the situation sound safer, but I'm not sure you should take them into consideration when buying insurance. Shit still happens even if someone is there watching with you.
Ask HN: What's considered good traction for a startup / idea?
A startup I'm working on is seeing a > 10% conversion rate and we're excited about that. But I've recently started to wonder, what is considered a good conversion rate by other startups and/or money people?Then with the recent number of startup traction / promotion related posts to HN, I see that it's not just a conversion rate question, but also a number of users question.Obviously market...
live and learn right? :)
I don't know that we will put limits though. I mean, someone could print off 1000 paper bookmarks pretty easily.
In the end, our rating / award system should help drive sellers to not over commit. It's something we will have to deal with.
You're the 2nd or 3rd person to assume we're talking Groupon scale. I think we need to do a better job of indicating the scale we're targeting. :)
We will be talking with more crafters before solidifying the model.
Further backing this is the ability that Etsy and other craft selling sites give to their users for indicating a quantity.
As for products, it absolutely depends on the crafter. Items made with a pattern will work great. Knitted items, quilted items, wooden crafts, metal crafts, etc are all good. Even photography. It ultimately boils down to the crafter being able to reproduce an item with consistent quality.
It's really more along the lines of Kickstart than Groupon in that you put a "listing" out to the public that has an end date, and people commit to buying during that time.
The idea behind Craftly is to be a place that allows someone who, say, makes stocking caps by hand. They want to sell them, but don't want to invest a ton of time w/o committed buyers, and don't want to spend a day setting up a "store".
We plan to allow sellers to set tiers for their item. So for example, if 1-3 people want that hat, they pay $10. if 4-6, then the price drops to $9, 7-10 $8 and if more than 10 the price drops to $7.
Everyone who gets in on the deal gets the final price. So if your the 1st or the 15th, you'd get the $7 price in that example.
Does that help clarify?
what do you mean? I'm ultimately looking for feedback / questions on the idea based on the info provided in the site. Should i have named the HN post something different than Show HN? I read HN a lot and it seems there's no 100% right way to put your idea / product in front HN.
but yeah, feedback is what I'm after. Not to show of a launched product.
Show HN: Craft.ly
We hatched this idea of a Kickstarter + Groupon + Etsy model last week, threw up a super simple landing page that day, then launched a more detailed landing page last night. What do you think of the idea as a whole? The landing page itself?Since the Etsy / crafting world is so large and diverse, we're really trying to focus on the sharing of our site to get the word out. We are doing some...
Send & Receive Money From Twitter & Facebook Friends With Dwolla
Now we top it off by chastising a reviewer in public?
Really?
Tripleseat raises $500k from Dundee Venture Capital
On TechCrunch: Planely - On the Silicon Prairie: Uppward
Dwolla goes national, launches social cash sharing integration
We did this for two reasons. One, because this is what the leagues we talked to were telling us they needed.
And second, to be completely honest, because we need to focus on revenue generation. We are bootstrapped. We each maintain a 9-5'er to pay the bills. And we are both passionate about getting this off the ground. But to do so, we need to generate revenue.
With that said, we love feedback and we love introductions to potential customers and people who can help us move forward.
Thanks for reading.