Waypoint 1.1, a local-first world model for interactive simulation
Over the last few weeks, world models have started to feel real for the first time. You can see coherent environments, long rollouts, and increasingly convincing visuals. At the same time, most of these systems are hard to run, hard to integrate, and trade interactivity for scale.We started Overworld because we cared less about producing impressive videos and more about building worlds you can...