lachgr
I think those three are represented as well in Stellaris. As mentioned above research is done very well, and presents often dilemmas when you want to research multiple things and you don't know when a certain option will be available again.
Ships can be designed by the player and offer a lot of customisability. Resources are abstracted behind three basic resources so is probably not as deep as other games, but it is in.
I really like the randomness of Stellaris, not only of the research options but also the randomly generated galaxy and AI empires, which means you never encounter the same systems or competitors (unless, of course, you start in the Sol system or let certain empires spawn, which can be chosen at game start).
The article seems to be of someone who doesn't really like the game. Arguably it isn't as fleshed out as other 4X games, but to me it doesn't seem fair to blame it on the random generated content.
It seems that Zurb also took time to invest in the develop process, so designers/developers don't have to figure the same things out again for every project.
Flarum – Next-Generation Forum Software
An early look at SQL in Meteor
Spyfall
What happens when your profile pic shows up on the first page on Google
Vault by HashiCorp – a tool for managing secrets
Atom Shell is now Electron
Mu: A PHP microframework in 4 lines of code
Console OS now available – Android on x86 PC's
Besides this hosted version there are other options available, including a commandline client and an API. Check the GitHub repo [1].
Yellow Lab Tools – test web pages for performance and code quality issues
CSS Gradient Animator
Screeps, MMO for Programmers, starts IndieGoGo campaign, launches singleplayer
Some people point out that code sharing might be a problem, but I don't think it is. People have to adapt the code to their own environment and as the creator of this game pointed out [1] AI's will have to be efficient to not exceed resources. That will also limit the possibilities of just pasting some nice scripts.
I hope this game will be as awesome as it looks like and I'm excited to try it out!
Everykey: The Wristband That Replaces Keys and Passwords
Prepros – compile Less, Sass and much more with live browser refreshing
Design Amazing Single-Page Apps with the New Foundation and AngularJS
Firefox is my default browser for a long time (switched briefly to Opera, but when they came with the new Chromium-version I switched back because I didn't like it) and I'm very satisfied with it. The developer tools are getting better and better, and I almost never touch Firebug anymore. Also I like Firefoxs tools more than those of Chrome, but that is a question of taste.
I think there is one thing Firefox can really make better for developers and that is addon development. I personally never developed an addon but looked briefly into it and from what I heard was that in comparison to Chrome, developing for Firefox is difficult. I hope there will be progress on this level too.
I think Meteor is a great concept because of their seven principles [3], which I haven't seen in any other framework. I haven't worked with Meteor yet but will start a project in short term which uses Meteor, so I'm very excited to see how this works out.
[1] https://trello.com/c/Gf6YxFp2/42-sql-support