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kstonekuan

Thanks for the advice, we'll definitely consider an example like this.
Yes, especially in a field moving as fast as robotics, users need the flexibility to extend the system quickly
Love those robots! Unfortunately, we don't support the training and deployment side yet as we are focused only on data processing for now.
We have had this same experience, and it's a big reason we chose to go open source and make it easy for teams to migrate their business logic onto our SDK instead of requiring them to adopt a new system. By targeting a more foundational layer, we aim to be a part of that "built it yourself" system instead of replacing it.
Our users process thousands of hours of data used in robotics model training, that's when they need scalable infrastructure to handle the workloads

Launch HN: Hebbian Robotics (YC S26) – Build scalable robotics data pipelines

https://github.com/Hebbian-Robotics/hflow

Hi HN, we’re Brandon and Kingston, the founders of Hebbian Robotics. We built HFlow (https://github.com/Hebbian-Robotics/hflow), an SDK that turns multimodal recordings from robots and human operators into standardized, quality-checked episodes and queryable dataset manifests. A recording can contain synchronized video, joint states, actions, timestamps, and metadata, and HFlow processes those...

( Read More... | 13 comments | 13 points | on HN )
Re:YouTube System Design for Robotics Data Infrastructure on Tuesday July 21, 2026 @02:08PM (#48995924)
What does YouTube system design have to do with robotics data?

When we started building Pareto, we weren’t thinking about YouTube, but the data path looked familiar: upload, process, store, index, play.

Here's what the classic system design question gets right in production.

- Read: https://hebbianrobotics.com/blog/youtube-system-design-for-r...

- Try Pareto: https://pareto.hebbianrobotics.com

- Code open source: https://github.com/Hebbian-Robotics/pareto

Show HN: Yoink functionality from dependencies and avoid supply chain attacks

https://github.com/theogbrand/yoink

yoink is a Claude Code plugin that removes complex dependencies from your codebase by reimplementing only the functions you actually use.yoink runs as a three-step, agent skills-based workflow:1. /setup clones the target repo and scaffolds a replacement package.2. /curate-tests generates tests verified against the original's expectations.3. /decompose determines dependencies to keep or...

( Read More... | no comments | 2 points | on HN )

Show HN: webskills – turn any webpage into an agent skill

https://github.com/kstonekuan/webskills

I built webskills, a CLI that turns any webpage into an agent skill.It first tries native `npx skills add` installation from a URL. If the site does not already expose an agent-ready surface, it falls back to document extraction to generate the skill locally.It’s built for pages that are useful to agents but are not yet packaged as skills: docs, pages, wiki/reference pages, help centers, specs,...

( Read More... | no comments | on HN )
Re:Anthropic says 'Claude will remain ad-free,' unlike ChatGPT on Wednesday February 04, 2026 @10:24PM (#46895280)
Thanks for linking!
I built a web viewer for visualizing Gaussian Splat .ply files generated by Apple's ml-sharp, which converts a single photo into a 3D Gaussian Splat in under a second [1].

Features: - Upload and view .ply file directly in the browser - Multiple camera trajectory animations (rotate, swipe, shake, forward) - Interactive orbit controls (drag to orbit, scroll to zoom, right-drag to pan) - No installation required – runs entirely client-side

The original ml-sharp can render the same video trajectories but requires a CUDA GPU. This viewer lets you explore the 3D output on any device with a browser.

I also added cloud GPU inference via Modal so you can generate splats without a local GPU (free tier available) [2].

[1] https://github.com/apple/ml-sharp

[2] https://modal.com/

Tauri v2 has this global shortcut plugin which I am using and it works amazing

https://v2.tauri.app/plugin/global-shortcut/

I started off trying Electron, but I am liking Tauri more. It seems Rust has better support for system-level integration, like controlling audio and keys. Are there other alternatives you are exploring?

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