kreldjarn
Encube is a platform where hardware teams look at their 3D designs and engineering drawings together and make better products faster. We're building AI that understands those drawings and 3D models, and can eventually create them. Evaluations are a massive priority, and we need to consistently demonstrate how our models are better than frontier VLMs.
ML Engineer: train models that connect 2D drawings to 3D models, build agents that generate CAD and drawings, figure out how to measure if they're actually good, and ship them to real customers. PyTorch. Bonus if you've worked with 3D, CAD or graph neural nets.
ML Ops Engineer: on-prem and AWS GPUs, make every experiment reproducible, keep costs down and customer data safe, and get rid of whatever slows the ML team down. SkyPilot, MLflow, PyTorch.
At Teton, we are redefining the role of healthcare workers through cutting-edge AI technology. Facing a global nursing shortage, our solutions offer vital support to overburdened healthcare systems. We're building a privacy-first system for monitoring patients' health, including, but not limited to, fall detection and prevention, sleep and respiration monitoring.
Open roles (https://www.teton.ai/company/career):
- 3d Vision Engineer
- AI Research Scientist
- AI Infrastructure Engineer
- AI Inference Engineer
- AI Agent Engineer
All roles are full-time and onsite at our office in Copenhagen, Denmark.
At Teton, we are redefining the role of healthcare workers through cutting-edge AI technology. Facing a global nursing shortage, our solutions offer vital support to overburdened healthcare systems. We're building a privacy-first system for monitoring patients' health, including, but not limited to, fall detection and prevention, sleep and respiration monitoring.
Open roles: - 3d Vision Engineer - AI Research Scientist - AI Infrastructure Engineer - AI Inference Engineer - AI Agent Engineer
All roles are full-time and onsite at our office in Copenhagen, Denmark.
Apparently there was a brief period in the 20th century when this was a popular way of making yellow glazing.
Shadow.js – Cast simplistic 2D shadows from dynamic light source
However, this shouldn't be so heavy that the Firefox JS engine struggles with it...
Also, I have a JSHint plugin installed on Sublime which scans the document every time I save it and checks for missing semicolons, implicitly declared variables, etc.
I actually thought Snake and TRON were two distinct games with Snake being a 'player against environment'-game and TRON being 'player against an NPC'-game.
i. Use WASD to steer — you can't turn on the spot.
ii. Don't hit anything.
iii. Try to make the other light-cycle hit something.
There's definitely room for experimentation! At some point I want to incorporate the cloth more in the actual gameplay itself, whether it's in this demo or something else.
It's a bit limited though, the forces exerted on the grid need to be within a relatively narrow range if the simulation is to obey the laws of sanity.