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kreldjarn

Re:Ask HN: Who is hiring? (November 2026) on Tuesday November 03, 2026 @04:14AM (#50349751)
Encube | ML Engineer, ML Ops Engineer | Stockholm, Sweden | ONSITE | Full-time

Encube is a platform where hardware teams look at their 3D designs and engineering drawings together and make better products faster. We're building AI that understands those drawings and 3D models, and can eventually create them. Evaluations are a massive priority, and we need to consistently demonstrate how our models are better than frontier VLMs.

ML Engineer: train models that connect 2D drawings to 3D models, build agents that generate CAD and drawings, figure out how to measure if they're actually good, and ship them to real customers. PyTorch. Bonus if you've worked with 3D, CAD or graph neural nets.

ML Ops Engineer: on-prem and AWS GPUs, make every experiment reproducible, keep costs down and customer data safe, and get rid of whatever slows the ML team down. SkyPilot, MLflow, PyTorch.

Re:Ask HN: Who is hiring? (July 2025) on Wednesday July 02, 2025 @05:31AM (#44441681)
Teton | Multiple Roles | ONSITE Copenhagen, Denmark | Full-time | https://teton.ai

At Teton, we are redefining the role of healthcare workers through cutting-edge AI technology. Facing a global nursing shortage, our solutions offer vital support to overburdened healthcare systems. We're building a privacy-first system for monitoring patients' health, including, but not limited to, fall detection and prevention, sleep and respiration monitoring.

Open roles (https://www.teton.ai/company/career):

- 3d Vision Engineer

- AI Research Scientist

- AI Infrastructure Engineer

- AI Inference Engineer

- AI Agent Engineer

All roles are full-time and onsite at our office in Copenhagen, Denmark.

Re:Ask HN: Who is hiring? (June 2025) on Thursday June 05, 2025 @03:22AM (#44189225)
Teton | Multiple Roles | ONSITE Copenhagen, Denmark | Full-time | https://teton.ai

At Teton, we are redefining the role of healthcare workers through cutting-edge AI technology. Facing a global nursing shortage, our solutions offer vital support to overburdened healthcare systems. We're building a privacy-first system for monitoring patients' health, including, but not limited to, fall detection and prevention, sleep and respiration monitoring.

Open roles: - 3d Vision Engineer - AI Research Scientist - AI Infrastructure Engineer - AI Inference Engineer - AI Agent Engineer

All roles are full-time and onsite at our office in Copenhagen, Denmark.

There are also radioactive tiles decorating the Caltech campus: https://www.flickr.com/photos/lapie/3340318920/

Apparently there was a brief period in the 20th century when this was a popular way of making yellow glazing.

Re:Exponential Economist Meets Finite Physicist (2012) on Wednesday May 29, 2019 @06:14PM (#20046168)
Did you read the piece? They talk about VR.
Re:Open-sourcing bioinstruments on Saturday January 19, 2019 @04:02PM (#18949149)
Thanks for fixing the espresso machine <3
Re:Metabolic Pathways on Monday June 19, 2017 @05:36AM (#14585640)
You should check out the OpenCOBRA project: https://opencobra.github.io/cobratoolbox/latest/
Re:Classic arcade game TRON on a cloth modelling grid on Saturday December 13, 2014 @03:54AM (#8744650)
To be fair, it's incredibly CPU-heavy. It uses an iterative approach to calculate the forces exerted on the grid, so for each frame it calculates the force exerted on each node a set number of times. (See http://en.wikipedia.org/wiki/Verlet_integration)

However, this shouldn't be so heavy that the Firefox JS engine struggles with it...

Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @06:13PM (#8743287)
Awesome! Thanks for picking us from the plethora of Icelandic hipster bands!
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @05:15PM (#8743044)
Wow, thanks! I just used Sublime Text 2 (which I admittedly haven't bought so the prompt to buy it pops up every now and then when I save, gulp!). I have a ruler set at 80 chars and try not to surpass it.

Also, I have a JSHint plugin installed on Sublime which scans the document every time I save it and checks for missing semicolons, implicitly declared variables, etc.

Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @03:56PM (#8742638)
Thanks for the PR!
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @03:42PM (#8742575)
I agree. The other stuff is a few years old, and I like to think the new single is more mature.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @03:05PM (#8742384)
Thanks for the historical input!

I actually thought Snake and TRON were two distinct games with Snake being a 'player against environment'-game and TRON being 'player against an NPC'-game.

Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @02:56PM (#8742339)
This is Korg MS-10, Korg's Polysix softsynth and a few samples, all cooked together in Ableton Live and drowned in Waves plugins, mostly H-Delay and the SSL channel.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @02:42PM (#8742255)
Not true. If you want to challenge yourself you can play with increasingly obscure keyboard layouts. It's a feature!
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @01:45PM (#8741913)
You play the white light-cycle.

i. Use WASD to steer — you can't turn on the spot.

ii. Don't hit anything.

iii. Try to make the other light-cycle hit something.

Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @01:24PM (#8741800)
Thanks!

There's definitely room for experimentation! At some point I want to incorporate the cloth more in the actual gameplay itself, whether it's in this demo or something else.

It's a bit limited though, the forces exerted on the grid need to be within a relatively narrow range if the simulation is to obey the laws of sanity.

Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @01:04PM (#8741663)
Point taken. I honestly did not perceive it as a necessary feature, but I'll fix this when I open up the code again.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @12:34PM (#8741451)
That's a very good idea. I'll implement that once uni exams are over in a few days.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @12:11PM (#8741277)
Thanks!
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @12:11PM (#8741272)
Thanks for the heads up, I hadn't even thought that far ahead — the music was a bit of an afterthought.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @12:05PM (#8741230)
Thanks! My band just released a new single: http://youtu.be/cDeRQ7rNP4Y (free download in description) — but that's quite a bit different from the music in the game.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @11:48AM (#8741112)
Ha! Sorry about that. I wanted to avoid hard-coding keycodes for the sake of legibility so I used 'W'.getCharcodeAt(0) — which unfortunately doesn't work for the arrow keys.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @11:35AM (#8741000)
I made it! I didn't figure anyone was going to take a look at it so I skimped on the metadata.
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @11:27AM (#8740944)
Thanks!
Re:Classic arcade game TRON on a cloth modelling grid on Friday December 12, 2014 @11:27AM (#8740942)
Shush, it's a gameplay feature! I agree it's not very fun to play — looks pretty though!