kingkonz1
Re:Ask HN: Most interesting, mildly impractical, well-written books on...
on Monday November 22, 2021 @10:42AM (#29307561)
deleted, misread the question
Re:How does your programming language handle “minus zero” (-0.0)?
on Friday March 05, 2021 @05:20PM (#26362941)
What better alternative is there for handling currencies? Multiplying the original amount by 100 and casting to an int? ($3.50 -> 350)?
Jeroo: A tool for learning Object-Oriented Programming
Re:CodeMirror 6
on Friday February 05, 2021 @11:23PM (#26044109)
CodeMirror is a core part of https://jeroo.org/beta/dashboard, happy to see version 6 is stable
Re:AWS Managed Workflows for Apache Airflow
on Tuesday November 24, 2020 @04:46PM (#25203318)
not OP, but I prefer https://github.com/azkaban/azkaban to airflow
Building a Brainfuck Compiler with Rust and LLVM
Re:Programming a space invader in OCaml and OpenGL: lessons learned
on Friday February 21, 2020 @10:41AM (#22383871)
> it is very complicated to install the base stack to develop in OCaml
I'm not sure why the author decided to use such a complicated setup using Make and Docker.
They could have just ran `opam switch create 4.09.0`, which would have created the compiler, then `opam install ...` for the dependencies.
Still, an interesting article. I wouldn't recommending using OCaml/ReasonML for gamedev since getting it to work with Windows is pretty much impossible.