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kevs3d

classic! thanks! :)
Yeah i definitely wanted to target "business" use-cases. We use ECharts at work for stuff like this for 2D mostly. Ensuring that phoria could do a dashboard of 100 charts using WebGL2 and minimal update was something I really wanted to get working well.
it's kind of addictive!
I'll have a look at the hover, always a tricky thing on phones/pads
One of the first things i did was to "gap analysis" with existing libs to see if i could find a niche as I don't want to overlap three.js too much...

The full source on github has a bunch of agent tests that compare running tasks with phoria and three.js. It comes out well, with the agents able to build with both (obviously three because it's TRAINED on that, but I provide enough in llms.txt etc for phoria) and phoria code is ~50% smaller for the same task!

thanks! appreciated.
I like to think some of the models may have found my code over the years, some of my JS demos have been online for over 15 years...
haha yes. I most definitely used Claude to help with the rewrite - it is a lot to do otherwise with a full-time job and a family. i found it great at helping with quick demos for it also.
thanks! tried to make it perform well for phones/ipads etc.
Yes just compatibility at the moment really, webgl2 runs great on most things i tried