karan85
Re:Skyline – Your GitHub story in 3D
on Thursday February 18, 2021 @12:58PM (#26183174)
It's spelled Seerene (https://www.seerene.com/) :)
I did the initial port of the 'SoftwareMap' from C++/OpenGL to WebGL.
Introducing Unity 2018.3
Re:Poly – Browse, Discover and Download 3D Objects
on Wednesday November 01, 2017 @05:41PM (#15605723)
glTF adoption is growing very quickly - 2.0 was only finished a few months ago and there is lots of tooling already: https://github.com/KhronosGroup/glTF#gltf-tools
Re:Announcing Rust 1.16
on Friday March 17, 2017 @11:52AM (#13894918)
I wasn't only talking about code completion either - when I make any syntax/type error I get a red squiggly after about a second and hovering shows the compiler error (which often has hints for solving it). Same goes for compiler warnings (e.g. green squigglies for dead code). Feels quite close to IntelliJ already (I use PyCharm...).
Re:Announcing Rust 1.16
on Friday March 17, 2017 @11:08AM (#13894508)
You can already get instant hints now with VS Code and the Rust Language Server (RLS). It's still in alpha and the initial setup is a bit involved, but it already works very well for me.
https://github.com/rust-lang-nursery/rls
https://github.com/jonathandturner/rls_vscode
For some reason, code completion via Racer doesn't work yet for me via RLS, so I use the "old" RustyCode extension for that (https://github.com/saviorisdead/RustyCode).