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karan85

Re:Skyline – Your GitHub story in 3D on Thursday February 18, 2021 @12:58PM (#26183174)
It's spelled Seerene (https://www.seerene.com/) :) I did the initial port of the 'SoftwareMap' from C++/OpenGL to WebGL.
Re:Poly – Browse, Discover and Download 3D Objects on Wednesday November 01, 2017 @05:41PM (#15605723)
glTF adoption is growing very quickly - 2.0 was only finished a few months ago and there is lots of tooling already: https://github.com/KhronosGroup/glTF#gltf-tools
Re:Announcing Rust 1.16 on Friday March 17, 2017 @11:52AM (#13894918)
I wasn't only talking about code completion either - when I make any syntax/type error I get a red squiggly after about a second and hovering shows the compiler error (which often has hints for solving it). Same goes for compiler warnings (e.g. green squigglies for dead code). Feels quite close to IntelliJ already (I use PyCharm...).
Re:Announcing Rust 1.16 on Friday March 17, 2017 @11:08AM (#13894508)
You can already get instant hints now with VS Code and the Rust Language Server (RLS). It's still in alpha and the initial setup is a bit involved, but it already works very well for me.

https://github.com/rust-lang-nursery/rls

https://github.com/jonathandturner/rls_vscode

For some reason, code completion via Racer doesn't work yet for me via RLS, so I use the "old" RustyCode extension for that (https://github.com/saviorisdead/RustyCode).