kaisen99
Open Sourcing Award Winning React Native AR App – Figment AR
Cross Platform(IOS/Android) image recognition in AR with React Native
Build Cross Platform AR Apps(ARKit and ARCore) in React Native with ViroReact
How to Build Amazon's AR View for ARCore on Android Using ViroCore with Java
Getting Started with AR App Development Using React Native
Show HN: ViroCore – SceneKit for Android for AR/VR Applications
Scenekit for Android
Why You Should Be Building AR Apps Now
How to use particles to enhance your AR app using arkit and react-native
Add snapchat like AR lenses to any app using Viro AR and React Native
How to Build AR Portals in 5 Mins with React Native and Viro AR
How to build an interactive AR app in 5 mins with React Native and Viro AR
Re:Introducing Oculus Go, Plus Santa Cruz Updates
on Wednesday October 11, 2017 @04:12PM (#15453026)
I would say form factor + input controllers + availability. Current headsets require way too much setup. High end headsets are tethered to beefy PC's that require a painful setup process(for most). The low end headsets require certain android smartphones(not every smartphone works with Oculus Gear or Daydream for instance and nothing works with Apple except Cardboard) and are also cumbersome to pair with controllers and place in the headset properly.
A standalone cheap headset is a step in the right direction, however something like Santa Cruz with 6DOF is when I believe more mainstream adoption will start occurring. Right now the most widely available headset is still Google Cardboard.
Input is making progress, but I continue to think using your hands would be the best option rather than any controller.
Re:Show HN: Viro AR – Native AR App Development Using React
on Tuesday October 10, 2017 @03:20PM (#15444577)
Hi, I am the CTO of Viro. Excited to share Viro AR with the HN community. Read more about why we built Viro and some reasons to use it to build your AR apps -> https://medium.com/virohq/viro-ar-augmenting-react-native-9d...
Here is an example of an AR built with Viro: Video Demo -> https://www.youtube.com/watch?v=_aTphuuh5Do iOS App Store Link -> https://itunes.apple.com/app/id1270018902
We plan to launch support for ARCore soon. Happy to answer any questions!
Show HN: Viro AR – Native AR App Development Using React
Building a native VR e-commerce experience using React Native+Viro
Building a VR Theater Experience Using Viro+React Native
Re:Apple's cash hoard swells to $246B
on Sunday April 16, 2017 @02:56AM (#14124732)
It's fascinating that Apple simply stashes this cash and effectively sits on it. They generally never do large acquisitions over 500M nor do they invest in new areas as heavily as Google as Amazon. Perhaps it stems from the companies near death experience in the 90's that is still embedded in it's DNA - so they just save the cash just in case.
Raising a VR seed round
Re:How to Build a Product Loved by Millions and Get Acquired by Google...
on Wednesday March 29, 2017 @03:24AM (#13984119)
Excellent article on how to build an actual dev community around a platform. I think my fav takeaway is to be honest with devs, something a lot of platforms tend to fail at, as they tend to focus on how they are the best for all use cases.
Re:Viro makes it easy to add VR modes to existing mobile apps
on Wednesday March 22, 2017 @04:08PM (#13934369)
Hi, I'm the co-founder of Viro Media, Vik Advani. Our platform is built on top of React Native, allowing for cross platform native development across mobile VR headsets, including Daydream, Oculus Gear VR, Android Cardboard and iOS Cardboard. In the same way you can build powerful mobile apps using React Native, you can do now that for VR.