k2xl
Lots of fond memories of this website. I have many flash games and animations still on there. My favorite period of the internet.
3.85 billion is actually closer to a "penny" for Microsoft.
If the worry is that AI companies are turning open problems into benchmarks and potentially “using up” fertile mathematical problems before humans can develop the ideas around them, what exactly should the companies do differently? Also why does discovering the answers preclude humans developing ideas from them? I don't get why solving a math problem stops anyone from doing that?
Should they (AI companies) avoid training or evaluating models on open problems? Solve them but not publish the results? Delay publication? Only release proofs after mathematicians have had time to study them? Require some attribution or review process?
The statement makes a strong case that “maximize the number of solved problems” may be the wrong objective, but it seems much less clear about what behavior they actually want from OpenAI, Anthropic, DeepMind, etc.
I’d be interested in the most concrete version of the proposal. Without that, it starts to read a little like: "Please stop getting so good at our thing!"
I figured it would just be a temporary name until I came up with something better.
Then it stuck. I will say it has been easy for my customers to remember the name!
There is a very tangible benefit to people playing in chess that has nothing to do with the game itself. One example is for kids - I think kids playing chess (particularly over the board) learn quite a lot from the game. For example, etiquette (being respectful to your opponent), patience, logic, etc… but one of the best things they learn is how to lose. In chess you lose a lot. Asymptotically vast majority of players will lose approximately 50% of their games. Learning how to lose (respectfully), learn from your mistakes, then overcome them is really great process to learn. Doing this in real life rather than over the screen is also completely different.
Combine that with the game being fun and the social aspects (meeting new people, making friends)… chess very much transfers to real life in my view
Big tech has the same thing in its legal and compliance teams, and those teams absolutely can kill projects. That's pretty different from an amorphous "ethics" committee deciding what is or isn't ethical based on much more subjective criteria.
Show HN: Pathfinding Puzzle Game
Hi, I originally published as a Flash game in 2005. Goal is to go from point A to point B in the shortest amount of steps.10 levels of difficulty (Kindergarten to Super Grandmaster)Some tricky ones: https://pathology.thinky.gg/level/hi19hi19/against https://pathology.thinky.gg/level/ssbk099/better-grip-traine...https://pathology.thinky.gg/level/cosmovibe/sidecar
Jacobian conjecture is false (with help of Fable)
FSD v14 "Lite" rolling out to HW3 customers
Show HN: Find the Shortest Path in 24 steps
Show HN: I visualized United States Chess Federation (USCF) ratings by state
https://chess67.com/uscf/stats/all
I built this to explore public US Chess Federation data: active members, regular ratings, median ratings by state, rating distributions, and participation adjusted for population.USCF is the main organization for rated over-the-board chess tournaments in the U.S., so this is basically a snapshot of where organized tournament chess is most active.A few things that surprised me:Texas has the most...
At this point, “Siri” has a pretty strong cultural association with being underwhelming or unhelpful. Even if the new version is dramatically better, convincing people to give Siri another shot may be harder than launching the same technology under a new name.
Feels like a missed opportunity to reset expectations.