jverrecchia
Show HN: I vibe-coded a custom WebGPU engine for my MMO
https://github.com/verekia/voidcore
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade.I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at...
Web Game Dev Newsletter
Show HN: Mana Blade – 3D Mmorpg in React Three Fiber and WebGPU
Hi HN! I spent almost a year full-time building my dream MMO, Mana Blade.I use Three.js' WebGPURenderer, and shaders are written in TSL (Three.js Shading Language), a node-based abstraction over GLSL and WGSL. WebGPURenderer falls back to WebGL if WebGPU is not available, so the game runs in all browsers. It runs well on mobile and can be played in both landscape and portrait.The entire...
Web Game Dev Newsletter
Web Game Dev Newsletter
JS ECS libraries are listed here: https://www.webgamedev.com/code-architecture/ecs