jplur
Re:Amazon Sumerian: A way to create VR, AR, and 3D experiences
on Monday November 27, 2017 @09:40AM (#15787632)
Tools aren't a zero sum game, go make your thing ;)
Re:Valve’s Gabe Newell: VR could “turn out to be a complete failure”
on Thursday February 16, 2017 @03:08PM (#13663126)
If you're into digital sculpting/painting the killer apps are already out :)
Re:Choosing Functional Programming for Our Game
on Monday December 19, 2016 @10:14PM (#13217152)
So I've shipped a few small games with clojure and unity. GC does come up, but it's very easy to optimize your tight update functions with Unity's profiler.
As for finding answers, the clojure CLR interop is pretty similar to JVM. I spend most my time looking at the Unity scripting docs.
Re:Choosing Functional Programming for Our Game
on Monday December 19, 2016 @07:28PM (#13216307)
Pretty mature. There's open issues, but nothing that hinders publishing to desktop and android. If you like clojure and unity I highly recommend it :)
Re:Toward a URL for every function
on Wednesday June 08, 2016 @09:11AM (#11862006)
Strongly agree! One of the reasons I'm excited about IPFS is for content addressable code linking. For example, running single js functions through google's closure compiler to normalize the symbols and using a package manager that would recursively replace IPFS links with the code.
Re:I've Just Liberated My Modules
on Wednesday March 23, 2016 @11:05AM (#11345118)
Yes the IPFS implementation might change but not the content multihash addressing. Linking to data with those addresses is the generic 'package management' that solves all these problems (references to mutable data at mutable origins, circular dependencies, data caching, namespace conflicts). The specifics of resolving links will hopefully be something we don't think about much.
I've played around with ipfs.js for resolving links into eval'd js at runtime and imagine a npm replacement would be pretty trivial. The IPFS peer to peer swarm seems stable to me but you could also dump all your hash-named files into a s3 bucket or something as a fallback repo.
Re:Show HN: StringBean – 4K Featherweight Framework
on Wednesday March 16, 2016 @02:11PM (#11299446)
The code boxes with the ::before and ::after shadows are gorgeous.
Re:ReactOS 0.4.0 Released
on Wednesday February 17, 2016 @02:37PM (#11120587)
I use the web to build applications and very much need to set scroll points and capture key input thank you very much.
Re:80 front-end job applications – nearly no one had basic HTML/CSS/A1...
on Friday January 22, 2016 @11:18AM (#10953580)
Took me a minute to get that this is a mailing list newsletter with a random selection of interesting links from the past week, not a blog post listing things front end developers should know.
Re:Desktop Neo – rethinking the desktop interface for productivity
on Tuesday January 19, 2016 @01:35PM (#10932776)
Wouldn't mind a web browser with a tiling UI.
Re:Instant Web Application
on Friday January 01, 2016 @07:11PM (#10824262)
You're suggesting people send their html back to the server when they've finished reading it.
Re:Dwarf Fortress 0.42.01 released
on Wednesday December 02, 2015 @11:15AM (#10663807)
I believe it was originally displaying extended ASCII in a nCurses console, and switched to bitmaps with SDL. The majority of the world is still visualized by those character codes and two colors, but entities can be assigned arbitrary sprites http://i.imgur.com/zuMdqbv.jpg
Re:Dwarf Fortress 0.42.01 released
on Wednesday December 02, 2015 @10:36AM (#10663531)
So Guncho interfaces a mud server to inform7 runtimes? I used inform7's function dispatching as the basis for a python MUD engine, fun stuff - https://github.com/selfsame/mud.tilde.town
Re:Dwarf Fortress 0.42.01 released
on Wednesday December 02, 2015 @10:12AM (#10663376)
Fun to note DF is a massive voxel simulation that displays a 2D slice as ascii. There's some neat third party visualizers that can hook into it's memory to show more. http://i.imgur.com/PTj1QpL.jpg
Re:Razer Acquires Ouya’s Software, Tech and Dev Teams in All-Cash Deal
on Monday July 27, 2015 @03:10PM (#9957310)
My super hexagon score says otherwise.
Re:Ask HN: Is there microscope equivalent for sounds?
on Sunday July 12, 2015 @08:24PM (#9875646)
At a party I met an artist at residence at MIT who claimed to have a Eukaryote sized hook stepping force up to a man sized fly fishing rod.
But, I think at small scales sound is closer to buffeting (like how water is the consistency of gelatin for microscopic organisms, waves can't propagate)
Re:Live-Coding Blender with Hy
on Wednesday July 08, 2015 @05:58PM (#9854878)
yes, it is: http://blendernews.org/xe/Feature_Articles/8524
Re:JSON-LD and Why I Hate the Semantic Web (2014)
on Saturday June 06, 2015 @09:11AM (#9670659)
I've been thinking about how to format meta data for my creative files - JSON-LD with my personal @context spec is an interesting idea.
Re:The World Religions Tree (huge visualization)
on Sunday May 10, 2015 @06:26PM (#9521633)
(for Europe and Asia)
Re:How To Scroll
on Monday November 03, 2014 @02:36PM (#8552924)
I just gave up trying to read a newsweek mobile form article because of this (site kept resetting the scrollpoint to the top of page). If I can't read a text article on my $500 pocket super computer, I'm beyond annoyed.
And I agree, even if your scroll .js works perfectly, the callbacks leave a perceptible pause on most phones.
Re:Clojure Cup 2014 Apps
on Tuesday September 30, 2014 @02:35PM (#8390171)
wow very cool
Re:Clojure Cup 2014 Apps
on Monday September 29, 2014 @04:07PM (#8384939)
This one is quite fun: https://clojurecup.com/#/apps/rockets
And a shameless plug for my entry: https://clojurecup.com/#/apps/parade-route
Re:Scientists Have an Answer to How the Pyramids Could Have Been Built
on Tuesday September 23, 2014 @09:51AM (#8355303)
As an art handler, I've a theory that they placed thick blankets under the blocks and pulled the blankets. You'd be amazed at what a couple of people can pull with a blanket.
Re:Dwarf Fortress 0.40.01
on Tuesday July 08, 2014 @07:59AM (#8004046)
If you don't see yourself playing this game, consider following the dev blog. It's rare for someone to devote themselves to a lifelong project, and Tarn has been going strong for a decade now. The updates are fun, especially his narrative descriptions of glitches in the world.
Re:Bit.ly's shady business model
on Thursday June 12, 2014 @12:09PM (#7884219)
Is there even data to export? It appears to me the OP would need the bit.ly domain to preserve the links, otherwise he could just scrape all the URLs and find a way to redirect them.
Re:Screenshot Saturday
on Saturday April 19, 2014 @10:25PM (#7615554)
Working on a design & layout app for html. I recently switched to om/react.js and it's been a huge improvement in my workflow. http://i.imgur.com/fvUiUpa.jpg
Re:Why CoffeeScript Isn't the Answer
on Sunday March 30, 2014 @12:46PM (#7496757)
For me, coffeescript was the answer to the question "How can I write javascript with python-esque whitespace block formating?" I suspect the author was asking something like "what can replace javascript?"
Re:Tesla Adds Titanium Underbody Shield and Aluminum Deflector Plates ...
on Friday March 28, 2014 @08:38AM (#7486785)
I assumed that was part of the trailer hitch that was being run over.
Re:An Algorithm for Nudity Detection [pdf]
on Friday February 21, 2014 @08:27PM (#7280573)
I'm under the impression that Google's machine learning is already filtering your personal G+ photos for nudity.