jimfx
jimfx on Hacker News
Posted by
jimfx on Tuesday October 20, 2026 @10:46AM
from the show-hn dept.
https://nodes.max-richter.dev/
This is a project i have submitted a few times over the last few years. And i just finished a few big upgrades, so i though i will submit it again.It is a node based procedural modelling tool for plants. Each node is a webassembly module. It was part of my bachelor thesis
Pretty sure the gif is from the short movie Cosmo Laundromat by Blender Studios, would definitely recommend giving it a watch:
https://gooseberry.blender.org
Thanks for the Feedback!
I tend to get blond to those small usability bugs, so it is very valuable.
Should both be fixed in the coming days :)
Plantarium was also developed in Firefox ;)
I think you would be right that simulation was a bit misleading. In my experience, a simulation is related to time, and updated in discrete time steps. Maybe "Procedural Generation" would be a better term...
Thanks :) That came from some feedback I got the last time I posted this project to hn
That is a nice idea! The tricky part is going to be how to integrate animations without having to rebuild the entire mesh every frame... Though, I think it would be very easy to export a skeleton from the generator and then use that to animate the plant.
That's super cool! And thank you for the nice words :)
A rust/Wasm rewrite of the geometry generator is very much on the roadmap. Currently getting my feet wet with rust during advent of code.
I learned a lot about webgl and procedural geometry in the process of making this :)
Yup, I use github.com/oframe/ogl, which makes webgl a bit mor usable for the average programmer. You could also probably achieve the same thing with webgpu, but for the time being i have not yet had a reason to switch :)
One of my ideas is to build a virtual garden where your plants can grow and you have to take care of them tamagotchi style :)
Not connected to any scientific projects, just a nerd that likes plants. But projects can have a gbif.org id and then some extra information is loaded through the gbif api :)
Thank you so much, I love graph/node editors :)
You're right that it is procedurally based; however, I have not yet implemented L-Systems. I am a long-time Blender Nerd, and if you look in the GitHub repository, there is an ideas/blender-plugin.md file since last year. Unfortunately, I haven't found time to start building it since I spend most of my time trying to get my startup off the ground.
Thanks :) In my opinion we programmers tend to take our projects/ourselves too seriously so I like to add some sillyness here and there
Very good feedback, I should probably add a debounce to the automatic centering of the camera :)
I am currently away from home, don't have access to my pc and just saw that the post gained some traction. I am crossing my fingers ;)
Thank you so much :)
I have a lot of ideas for further usecases for this tool, and I am probably going to write my bachelor thesis about it :)
Posted by
jimfx on Sunday December 03, 2023 @05:55AM
from the show-hn dept.
Posted by
jimfx on Wednesday November 22, 2023 @07:02AM
from the show-hn dept.
https://plant.max-richter.dev/#
Plantarium is my open source side project that allows you to created procedural 3D plants in your browser using blender style nodes. Recently I added a public gallery so you can share your plant designs and download others.https://github.com/jim-fx/plantarium
This sounds like a super nice idea! I had a similar idea, where you could use an adversarial neural network that creates random plants, and you would have a fitness function that determines how well a plant survives...
And contextfreeart looks super interesting!
Thanks for the ideas :)
At the moment only .obj, but .gtlf/.glb and .fbx are planned!
I looked shortly at Rete.js but for some reason it did not immediately click for me? And I was already thinking about how to implement it myself, so I just did that.
BrowserStack is amazing for this, I just used the free tier, where you have like one minute with a remote safari session.
And can just open DevTools and look at the error. But it's a bit stressful because of the time limit
Nope, not really, some people mentioned L-Systems maybe in the future I will implement them in Plantarium. For me, they always seemed a bit too mathematically and structured and not so natural...
I am very creative in naming!
I am a huge blender nerd, so definitely! The development of this was 100% inspired by Jacques Luckes animation nodes.
Regarding safari, i just found out that window.structuredClone is not available in Safari, the fix should be out shortly!
Thank you! It was definitely not a rational decision implementing my own node system, but I wanted to explore how they work and what challenges there are to solve.
The most difficult thing was definitely the positioning of the connections and the scaling/transforming and converting between global coordinates and local coordinates.
Would recommend trying it though, it was a lot of fun!