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jfrei

Re:Blender 5.3 released with Gaussian Splat support on Tuesday November 10, 2026 @11:58AM (#50443041)
Pretty cool that Gaussian Splatting is included in Blender. It always amazes me how many (sometimes pretty hidden) features Blender provides while still being rather a lean piece of software. I believe though that Gaussian Splatting is not ideal for getting well-structured mesh data with limited vertices for typical video game usage. I'm wondering where this is going in the future.
Re:Ask HN: What are you working on? (November 2026) on Monday November 02, 2026 @02:08PM (#50341961)
I am working on a Rust-based ext4 driver. The idea is that it can be re-used as a FUSE-based driver as well as (Windows) kernel driver (eventually).

Most of the essential features are implemented so far, but some (mandatory) features are lacking (xattrs support). My goal is to get to a full ext4 implementation that also supports ext2 and ext3 read/write.

The initial motivation was to have a pet project with a use-case for Rust, as I wanted to improve my Rust coding skills, after I did some work on a game server implementation in Rust earlier [1]. My goal is to have an implementation where I have digested every line mentally, which is something that pretty much excludes slop-like use of AI for large scale code generation. And of course I want to really trust the code that touches my files via raw hard disk access. Hence, I use AI mainly for unit tests and (scoped) code rewriting when my code gets too verbose and cumbersome.

In the long run I'd want to add fuzzing to the implementation, so if anyone has experience on this, I'd be interested in getting some pointers.

[1] https://github.com/MordorWide/EANation