jcalx
Title is a little misleading (at least how I read it) — they were briefly 1st and 3rd due to wildfire smoke. These rankings are very volatile as well — it's only 5 hours after this article was published and the IQAir rankings [0] now have Kuala Lumpur in 4th and Singapore in 14th.
Alternatively stated: codebases will expand to the limit of an organization's ability to manage them, so the equilibrium will remain at the point of near, but not total, incomprehensibility.
"I have discovered a truly marvelous proof of this, which my memory is too small to contain..."
[0] https://blogs.law.ox.ac.uk/oblb/blog-post/2024/01/insider-de...
But I think this article is for people who may not be introspective and self-aware enough to know the difference between private, self-satisfied enjoyment and private, self-inflicted suffering. Some people fool themselves into thinking they do something for the joy of it, and remain unsatisfied, because they harbor higher hopes they never admit to themselves.
For Rimworld: some people like making hyperoptimized minmax colonies for their own satisfaction (haven't played it myself, but I do play Factorio so I get it). But you can imagine that some people who _think_ they play for fun, but also really want the validation of posting their killbox on Reddit and having people acknowledge how good it is, and if they don't get that then they retreat to their cave and work on an even "better" colony, and maybe this one will be the one that people will praise [0, maybe? looked for an example]. And so they get wrapped up in a whole meta-argument about their playstyle and how they choose to enjoy the game and can't just simply... enjoy it?
[0] https://www.reddit.com/r/RimWorld/comments/1v0nwg4/alright_y...
> It is not the one who suffers the most during preseason who prospers when the winter comes, but he who gets the most aerobically fit.
and Tyler Cowen on Nervous Nellies [1]:
> Yes. Because ultimately the nervous Nellies, they're not philosophically sophisticated, they're overindulging in their own neuroticism when you get right down to it. So it's not like there's some brute 'let's be a builder' view and then in contrast there's some deeper wisdom that the real philosophers pursue. It's: you be a builder or you're a nervous Nelly. Take your pick. I say be a builder.
and the classic Teddy Roosevelt speech [2]:
> It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.
The Cave is fine, but at some point you need to test the thing you're in there for. At some point, refusing to test an untested belief is just protecting a fantasy.
[0] https://www.howtoskate.se/
[1] https://x.com/JosephNWalker/status/1452772819792642054
[2] https://www.worldfuturefund.org/Documents/maninarena.htm
[0] https://mattlakeman.org/2026/03/26/infinite-jest-extraction/
[0] https://knowablemagazine.org/content/article/technology/2026...
[1] https://www.wired.com/story/cloning-came-to-polo-things-got-...
- Hades 1 is a series of "chambers", or enemy encounters, where some layouts are faster than others [0]
- chambers (and other things like enemy spawns, boons, etc.) are "randomly" picked by an RNG with its seed normally unknown to the player (well that, and other factors [1])
- you can see the per-chamber RNG seed using mods [2], and manipulate it with seemingly meaningless actions [3] — e.g. breaking a pot (a mundane, cosmetic environmental item) increments the RNG seed by 1
- this leads to the existence of "routed runs" [4] — very fast speedruns enabled by very deliberate actions that can be replicated by a skilled player [5].
- anecdotally, with enough practice, skilled players can also recognize chamber patterns in unseeded speedruns and give themselves better odds at more favorable chambers by manipulating the RNG (although tbh the ability to recognize this on the fly is a little dubious)
So the invisible correlated RNG seeding adds in a higher skill ceiling for experienced players, while not really taking anything away from casual players.
Another game with this kind of RNG mechanic is Super Mario Bros. 3 — there's an excellent (86-minute, fyi) Summoning Salt video about the history of speedrunning this game and dealing with the "random" Hammer Bros movement (@27:15 to skip to that part).
[0] https://docs.google.com/document/d/e/2PACX-1vR6NaU9v1-raeibk...
[1] https://docs.google.com/document/d/e/2PACX-1vSl9RGGyPbNqCnTL...
[2] https://www.youtube.com/watch?v=AHdt35TDvNY
[3] https://www.speedrun.com/hades/guides/jxpkj
[4] https://www.youtube.com/watch?v=CBRTQkoOZ4k
[5] https://docs.google.com/spreadsheets/d/1fNlBhBOsCz6092GUnsIt...
Largely agree with you otherwise, not sure why you read my comment as mental gymnastics to justify LLMs. I don't think that they have an internal emotional state that can feel rushed, panicked, so on. They do — superficially — "respond" to such cues in language, which is why they can be "threatened" [0] and "flattered" [1]. But without an internal theory of mind, LLMs do this sycophantically without any internal model of the world (hence the quotes above, to avoid fully anthropomorphizing their behavior).
The only parallel I'm drawing is that both humans and LLMs can be coerced into unintended behavior via language ("social engineering" and "prompt jailbreaking" respectively), and those attacks are more effective if an attacker is allowed to control more "context", even if the underlying mechanism of why those attacks work is completely different.
[0] https://arxiv.org/pdf/2507.21133
[1] https://arstechnica.com/science/2025/09/these-psychological-...
Social engineering, like prompt injection, is a context attack — easy to spot if you're ready for it, but harder in different circumstances (rushed, panicked, tired, having a bad day, etc.).
Troy Hunt (security consultant, creator of HaveIBeenPwned) and Cory Doctorow have both been successfully phished [0][1]. They're both tech- and security-savvy people who "should have known better" but it happened to them anyway. But maybe you're different... you'd never fall for an online scam, right? [2]
[0] https://www.troyhunt.com/a-sneaky-phish-just-grabbed-my-mail...
[1] https://doctorow.medium.com/https-pluralistic-net-2025-04-05...
[2] https://news.harvard.edu/gazette/story/2024/09/youd-never-fa...
Ideally AI would minimize excessive documentation. "Core knowledge" (first principles, human intent, tribal knowledge, data illegible to AI systems) would be documented by humans, while AI would be used to derive everything downstream (e.g. weekly progress updates, changelogs). But the temptation to use AI to pad that core knowledge is too pervasive, like all the meaningless LLM-generated fluff all too common in emails these days.
Not quite the same, but the New York Jets (one of the few NFL teams that can match the dysfunction of the Browns — they have the longest active playoff drought in big 4 North American sports) passed on a few successful players because the owner, Woody Johnson, reportedly didn't like their Madden (video game) ratings [0]:
> A few weeks later, Douglas and his Broncos counterpart, George Paton, were deep in negotiations for a trade that would have sent Jeudy to the Jets and given future Hall of Fame quarterback Aaron Rodgers another potential playmaker. The Broncos felt a deal was near. Then, abruptly, it all fell apart. In Denver’s executive offices, they couldn’t believe the reason why.
> Douglas told the Broncos that Johnson didn’t want to make the trade because the owner felt Jeudy’s player rating in “Madden NFL,” the popular video game, wasn’t high enough, according to multiple league sources. The Broncos ultimately traded the receiver to the Cleveland Browns. Last Sunday, Jeudy crossed the 1,000-yard receiving mark for the first time in his career.
...
> Johnson’s reference to Jeudy’s “Madden” rating was, to some in the Jets’ organization, a sign of Brick and Jack’s influence. Another example came when Johnson pushed back on signing free-agent guard John Simpson due to a lackluster “awareness” rating in Madden. The Jets signed Simpson anyway, and he has had a solid season: Pro Football Focus currently has him graded as the eighth-best guard in the NFL.
[0] https://www.nytimes.com/athletic/6005172/2024/12/19/woody-jo...
[0] https://www.bellingcat.com/resources/2025/08/14/llms-vs-geol...