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janos95

Re:Alpha Carving on Thursday May 07, 2026 @01:00PM (#48051796)
Realtime alpha carving on GPU
Re:Fractal Compression on Sunday April 19, 2026 @07:17PM (#47828595)
Blog Post explaining the details of fractal image coding.
Re:SDF Based Chess Rendering on Saturday April 18, 2026 @01:03PM (#47817489)
Board and pieces are handcrafted analytical sdf functions.
The main point of replacing it with malloc is that new will throw std::bal_alloc so using it requires linking against the c++ runtime.