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jackson_mile

Re:Gemini Omni on Wednesday May 20, 2026 @12:43AM (#48203210)
To be honest, I think the performance of Gemini Omni Flash is still not as good as Seedance 2.0. You can try using both models on this platform. https://omnivideoai.co

Show HN: Try ByteDance's Seedance 2.0 AI video model

https://laike.ai/tools/seedance-2

Hi HN,I’m building an AI video playground where people can try different text-to-video models in one place. We recently added support for Seedance 2.0, ByteDance’s latest video model, and I thought some of you might like to experiment with it.https://laike.ai/tools/seedance-2A few things that stood out when testing Seedance 2.0:It often generates multi-shot sequences instead of a single static...

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Hi HN,

I built a dedicated landing page and tool to utilize the new Kling 2.6 Motion Control API.

The main problem with existing AI video tools is the "stochastic" nature of movement—you prompt "running," and the AI guesses the physics. Kling's new update allows you to upload a reference video (e.g., a person doing a backflip) and apply that exact motion vector to a target image (e.g., a robot).

I wanted a cleaner interface to experiment with this specific "acting transfer" workflow without the clutter of the main generation platforms.

Key features enabled in this tool:

Support for full 30s continuous generation (no stitching).

Handling of complex limb occlusions (hands crossing bodies).

Simplified parameter tuning for "Creativity Strength".

Feel free to break it and let me know what you think.

Show HN: GPT Image 1.5 – An AI image editor with conversational editing

https://gptimage15.app

Hey HN,I built a web tool that wraps the latest AI image generation models with a conversational interface.The main idea is you can iterate on images through natural dialogue instead of rewriting prompts from scratch each time.Key features I focused on: - Multi-turn editing (the AI remembers previous context) - Character/style consistency across multiple images - Multi-image fusionNot...

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Show HN: I collected and created some wallpapers for iOS 26

https://ios26wallpaper.org/

Hi HN, I'm a big fan of high-quality wallpapers and get excited with every new OS release. I built this simple site to share a collection of 4K & HD wallpapers I've gathered and designed for the upcoming iOS 26.There's a mix of free downloads and some premium ones I put extra work into. Hope you find something you like. I'd love to hear any feedback or suggestions!

( Read More... | 1 comment | on HN )
Re:Nano Banana 3D Figurine on Saturday September 13, 2025 @11:58AM (#45233121)
Hi HN,

I wanted to share a project I've been building to solve a problem I've personally faced.

As an indie dev and tabletop gamer, I've always found creating custom 3D character models to be a major hurdle. The learning curve for tools like Blender or ZBrush is steep, and while recent text-to-3D AI is promising, the results often aren't quite ready for a game engine or 3D printer without significant cleanup.

My goal with this project was to build a simple web tool that could take a detailed text prompt and generate a usable 3D asset. You can export models as OBJ/FBX for game development or as STL for printing miniatures.

The name is a bit of a nod to the core idea: "Nano" for the aim of achieving precise detail, and "Banana" for the goal of making the process as straightforward as possible.

It's still early, and the quality can definitely be hit-or-miss depending on the prompt. I'm launching it as a paid tool from the get-go, hoping to build it sustainably. I'm here to be transparent about that and would genuinely appreciate any feedback on the concept, the output quality, or anything else. I'll be in the comments to answer questions.

Show HN: I built a web UI for Gemini 2.5 Flash to solve AI image consistency

https://flash-image.art

Hi HN,I wanted to share a project I've been working on, Flash Image.Like many here, I've been fascinated by AI image generation but consistently frustrated with the 're-roll' loop. Getting consistent characters or making small tweaks without the whole image changing was a huge pain point for me.When I saw the examples from Google's new Gemini 2.5 Flash model and its potential for multi-turn,...

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