iweczek
Re:
on Wednesday August 19, 2026 @07:02PM (#49368287)
I'd love some feedback so that I can make this better!
Re:About 60k migrants arrive in Ceuta in 24 hours, Spanish territory's...
on Friday July 31, 2026 @12:37PM (#49125401)
Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html
Re:Paintings in a Different Style
on Thursday July 16, 2026 @02:37PM (#48938416)
Using modern diffusion models to recreate popular paintings...
MapJSON โ API for Map Data
Re:MapJSON โ API for Map Data
on Monday July 13, 2026 @03:08PM (#48897293)
I wanted to share a recent project I have been working on and some write ups on building the API, the data work (https://www.experimentlog.com/blog/building-a-map-data-api), and the data ontology (https://www.experimentlog.com/blog/why-an-ontology-is-not-ju...). I think some people will find it interesting.
Re:Can you build a recognizable World Map in under 500 bytes?
on Monday July 06, 2026 @01:00PM (#48807406)
well i did it 10 years ago by myself in 1013 bytes :)
Re:Can you build a recognizable World Map in under 500 bytes?
on Monday July 06, 2026 @12:58PM (#48807382)
lol
Re:Can you build a recognizable World Map in under 500 bytes?
on Monday July 06, 2026 @12:57PM (#48807361)
great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.
Re:Can you build a recognizable World Map in under 500 bytes?
on Monday July 06, 2026 @12:56PM (#48807342)
Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 bytes of data for the map.
Can you build a recognizable World Map in under 500 bytes?
Re:Can you build a recognizable World Map in under 500 bytes?
on Wednesday July 01, 2026 @10:48AM (#48747763)
Experimenting with drawing a world map and micro-optimization.
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Monday June 15, 2026 @10:25AM (#48541780)
Added a few enhancements over the weekend:
1. Wind dynamics
2. Opponent selection or random
3. Support for mobile and touch devices
4. Difficulty level selection
5. Sounds for firing cannon and ship getting hit
6. Survival mode for seeing how many ship you can sink with increasing difficulty
Multiplayer coming soon...
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Monday June 15, 2026 @10:22AM (#48541738)
should work now on mobile and ipad, are you not seeing the controls on the bottom?
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Monday June 15, 2026 @10:20AM (#48541715)
try harder difficulty level
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Monday June 15, 2026 @10:20AM (#48541710)
that is in now, check it out
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Sunday June 14, 2026 @02:22PM (#48530755)
ok, working on multiplayer, how many people/ships should be allowed at one time?
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Saturday June 13, 2026 @10:47PM (#48523712)
just fixed that, it is all on one screen now
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Saturday June 13, 2026 @08:19PM (#48522877)
thanks for sharing the video!
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Saturday June 13, 2026 @08:18PM (#48522872)
i like the idea of a progression, and multiplayer is coming
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Saturday June 13, 2026 @08:18PM (#48522869)
there is a difficulty level now
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Saturday June 13, 2026 @08:17PM (#48522867)
interesting, what Linux btw, Ubuntu?
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:39PM (#48509737)
Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:37PM (#48509717)
Thanks for playing! That's an interesting idea, thanks.
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:34PM (#48509691)
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:32PM (#48509672)
thanks, will do!
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:31PM (#48509663)
omg, thanks for reminding me about 4d boxing! that was so much fun
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:28PM (#48509638)
Thanks for the feedback, adding wind dynamics is on top of my list :)
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:23PM (#48509588)
Thanks for playing and the feedback. I plan on adding wind dynamics very soon. Letting you choose opponent instead of random should be easy. Multiplayer with more than 1 would be interesting, I like that idea!
Re:Pirates, a naval warfare game inspired by Sid Meier's Pirates
on Friday June 12, 2026 @05:19PM (#48509548)
I plan on adding wind dynamics. The largest ship has 1 more cannon, do you think I should add more? or perhaps longer range on the larger ship cannons?