Voyager Minecraft
After reading Voyager Minecraft paper, take a moment to appreciate how easy it is to remap the variable “zombie” to “human” in a prompt. It instantly makes anyone appreciate the immensity of the AI alignment problem.
After reading Voyager Minecraft paper, take a moment to appreciate how easy it is to remap the variable “zombie” to “human” in a prompt. It instantly makes anyone appreciate the immensity of the AI alignment problem.
Also, I was expecting to find details around browsers implementing some form of network level partitioning at that link you posted, but failed. Care to spell it out for me?
To my understanding, the more various identifiers you can muster, the more effective you are at identity stitching across data sets, resulting higher fidelity profiles. Are we at that point already where we’re ok at just waving off at another way to track what we do online?
Meanwhile, it seems theres already an implementation out there that covers ~7% of web traffic and is subject to this behavior. It’s been implemented single handedly by a company thats saying standards are moving too slow for it, far too often these days. That company also conveniently has a lot of stakes in the tracking game.