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innernode

Re:The iPhone cannibal on Tuesday January 25, 2011 @05:48AM (#2138668)
Thanks for your insights - but the main problem isn't for the app to make money, it is to generate calls to the call centre helping them grow their business. This is quite a challenge when users know they can get the answers they need in the iPhone app itself without calling the call centre for them..

The iPhone cannibal

How do you make an iPhone app that doesn't cannibalize its original business: an address and phone lookup service that earns its money on incoming calls?

( Read More... | 3 comments | on HN )
Re:So I've made this iPhone game.. on Thursday May 14, 2009 @06:12AM (#608499)
Well it's a group effort - and when people get into it, it's hilarious. I've placed it into the Entertainment category rather than the Game category. Maybe that will help...

So I've made this iPhone game..

It's simple and a lot of fun; based on the Japanese game show Silent Library. It started out as a game for me and some of my friends who are fans of the show, but after several parties where everyone wanted to play when we got started I decided to take the app to the App Store. It has sold 5 copies in as many days... Any tips on how I can market this app? Any success stories amongst the...

( Read More... | 4 comments | on HN )
Just go to the App Store and buy a Binaural Beats app for a couple of bucks instead
Hahaha, yeah it's like: oh, wait a minute, I'll just get my economics degree and I'll be rrrright with you :P
Tell me about it! I live in Norway and I have no clue on how to approach this problem. My provisions on my few, simple apps is at about 2 000$ in six weeks. So I was just wondering.. Apple can't claim my proceeds for themselves because I haven't yet set up my tax and bank forms can they?
So does anyone of you iPhone developers actually market your apps at all or do you just leave it to chance?
Re:What real life bad habits has programming given you? on Tuesday November 04, 2008 @03:30PM (#353843)
Hehe, yeah - and () after writing stop or play
...have multiple heart attacks, male pattern baldness (the girls too) and eye cancer to boot :)
Re:One (programming) language for the rest of your life. Which one? on Wednesday January 09, 2008 @05:55PM (#96566)
hahahahahaha :D made my night! thanks!
Raju: Hey! I've been developing on my 17" MacBook Pro for exactly a year now and I've got no complaints other than that sometimes I get eye fatigue if I work for extended periods of time on the 17" monitor, but then I just hook it up to my external monitor. Productivity wise I adore the Mac and the OS X Leopard. Previously I had been working on PC's using Windows XP and didn't really have all that much faith in Apple and their products, but once I tried the MB Pro and OS X I was immedeately hooked! And when I could run Windows on Parallels inside OS X for those apps that required this all my problems were solved and I can honestly say that my work experience has improved a lot. Hope this helps - and btw. I'm not a Apple "fanatic" :) Chris
Re:Flash Physics Engine on Monday November 19, 2007 @08:21AM (#81472)
This kind of stuff is pretty neat when implemented in games - never seen an example that gave such a real life feeling though! Props!
Re:Relaxation tips? on Monday November 12, 2007 @03:40PM (#78861)
I play Floyd songs on my guitars or ride my Ducati - when the lousy weather here in Norway allows it. Actually, I have also found that listening to bineural beats a la Holosync really helps me take a powernap when needed :)