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inguz

Nice work!
Nice! I look forward to digging in to this.

My own slightly-similar thing (uses an explicit sequence, and signed objects in refs/): https://github.com/generalbusiness-ai/gitseq

Re:Replacing Pull Requests with Delta on Friday September 18, 2026 @04:40PM (#49759965)
"software is made between commits" (their DeltaDb blog at https://zed.dev/blog/introducing-deltadb)... yes!

I tend to think the important bit is traceability of why the software changed in the way it did, but not yet convinced that Delta will help with that.

Re:A theory for decades of C vulnerabilities on Saturday August 22, 2026 @03:53AM (#49397585)
Not mentioned in the article: macros, which surely are the traditional way to work with this in C and C++.
Reminded me of when I had a Teletype ASR33 on AirPrint (https://github.com/hughpyle/ASR33/tree/master/cups). With LLMs that would have taken a half hour. It would have maybe been less fun? but there's a lot of time faffing around on PPD that I'll never get back.
Re:Teaching my kid to code with a modern MUD on Tuesday August 18, 2026 @12:34PM (#49348263)
This is great. Would prefer an eight-year-old play/explore/build in this sort of world than just about anything else!

Show HN: Gitseq: A Repo Becomes a Workroom

https://github.com/generalbusiness-ai/gitseq

Last week I was trying to figure out how to run a new project at work, where there are lots of technical artifacts, lots of stakeholders upstream and downstream, plenty of documentation for different audiences... all the usual stuff, and actually very little "code" and lots of "best practice" that the project will manage. I won't even be the subject-matter expert for most of it. Yikes.Then I...

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Re:The IBM PC, Part 1: Arrival on Friday July 24, 2026 @10:10AM (#49035925)
I quite clearly remember this magazine issue from the time.

A giant, god-like hand reaching out from the clouds. Tagline "THE JOLLY GIANT DELIVERS THE GOODS".

https://www.computinghistory.org.uk/det/1706/Personal-Comput...

Re:The case for MUDs in modern times on Friday July 24, 2026 @09:23AM (#49035184)
Personally I think MUDs are a great platform for the agent/human coordination things that everyone's trying to build.
Re:Show HN: "Woo", a multi-user world for agents on Friday May 01, 2026 @08:36AM (#47974068)
In particular: tell your agent to connect to it using MCP. That's the cleanest way for agents to "live" in the world; I'm using it from Codex and Claude Code, but haven't yet tried with OpenClaw/Hermes/similar.

Show HN: "Woo", a multi-user world for agents

https://woo.hughpyle.workers.dev/

World of Objects.It's basically LambdaMOO, but over Cloudflare Durable Objects and MCP.---Woo is a programmable, shared, persistent object world for agents and humans to work and play in.Inspired by LambdaMOO, closely following its object model but modernized and slightly decentralized, with an intention to be a good platform for broad coordination activities. Presence, persistence,...

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Show HN: Benchmarking the Keep memory system with LoCoMo

https://keepnotes.ai/blog/2026-02-28-benchmark/

Summary:keep (https://github.com/hughpyle/keep/, MIT-licensed) is a skills practice wrapped around an implementation of "memory for AI agents".The practice is this: repeated reflection on means and outcomes, so that skillful action improves over time. But the raw implementation of memory is its foundation. Without working memory, you can't iterate.Similarly, without benchmarks, you can't tell...

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Re:State of the Terminal on Thursday May 16, 2024 @10:21AM (#40378827)
Retro-plug: here's a Teletype ASR33 simulator with sound https://www.youtube.com/watch?v=jd5oomwEBb0
Re:Postgres: The Graph Database You Didn't Know You Had on Friday March 31, 2023 @03:29PM (#35392209)
Tinkerpop/Gremlin is not really SQL-like at all. My experience with it has not been fun: it's difficult to reason about, has obscenely bad documentation, poor tooling, idiosyncratic library support, and simple data access patterns are hard.
Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @10:33PM (#19051350)
A little more digging turned up a recent paper that uses Histogram of Oriented Gradients (HOG) along with neural-network training: http://www.jsoftware.us/vol13/355-SE3002.pdf
Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @09:57PM (#19051212)
After some more investigation... their paper is interesting. But: it's $25 to download their model file, and the trainer code and training dataset aren't published. Oh well.
Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @09:34AM (#19044928)
Nice!
Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @08:41AM (#19044605)
There's a text-printer 'Cedilla' (https://www.irif.fr/~jch/software/cedilla/) that uses this composition across large parts of Unicode - to quite good effect it seems.

The Teletype doesn't do backspace (!) but can do carriage-return... so e.g. to print "Björk" , the text is: BJORK(CR)(space)(space)(quote). I have a Teensy microcontroller that already handles some ANSI-escape characters, and implements the 'backspace' ^[[D this way (https://github.com/hughpyle/ASR33/blob/master/firmware/ansi_...). Next on the backlog is "bold", using a similar strategy. Fun times :)

Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @08:22AM (#19044490)
Very very cool. I love their approach of looking for similarity metrics that are less sensitive to local misalignment, and this is something I'me very interested in exploring in the future.

I'm not completely convinced by their distinction between "tone-based" and "structure-based", though. When they talk about structure, it seems to primarily mean 'edges'. Instead maybe a more useful distinction would be between "local optimization" (at the level of a single printed character), and optimizing "globally" or over a wider area of the image, and so allowing an iterative optimizer to find a really compact representation.

Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @08:10AM (#19044428)
Very interesting - thanks for the link. (This is exactly what I hoped HN would show me!)

Several interesting things there. The use of Structured Similarity Index (SSIM) is probably better/faster than the Histogram of Oriented Gradients (HOG) that my project uses. And then, at runtime, I'm still doing a brute-force match (which is really slow) -- clearly there are big performance gains to be made by training a classifier.

Their results are really good!

Re:Show HN: ASCII Art with Overstrike on Thursday January 31, 2019 @08:05AM (#19044402)
Thanks :)