imownbey
1. With NFTs games can take a cut of resales. With something like cs:go there was a substantial secondary resale market for things like skins, which valve wasn’t able to capture but with NFTs they could have taken say 10% of each resale.
2. Because the data is public it’s possible for other games to bootstrap off the data (we have seen this with “airdrops” in the crypto land). Meaning a game which is coming out can give some perk to people who own X in fortnite because they think their game is similar and want to entice people to try their game, especially people who they know like fortnite.
In the tech world we are always talking about how valuable data is. The blockchain makes that data public so secondary products can exist to serve needs the game doesn’t care about. And provides the ability for the original game to capture part of that market if they wish because they own the initial contract. But because the data is public, other games can also use that data how they want.
Is this specifically for distributed SQL only? I think there are some scalable SQL systems that don't support sessions either.
Jewelbots: The world's first programmable friendship bracelet
These friendship bracelets will teach girls to code
But I do appreciate that yall have started posting on status.parse.com! That is a major improvement in the right direction.
The dashboard also left a lot to be desired. It limits how many tables it shows on the left so you end up having to hack the URL. I believe they finally offered a "fullscreen" mode rather than having a fixed width and height which is nice. Basically we would have to drop down to the Ruby client to audit the data often which isn't the worst.
Parse would also just write random blank rows all the time whenever we did concurrent writes (this is a known bug https://www.parse.com/questions/duplicated-empty-objects-cre...). They have just moved over to the Facebook Developer bug tracking which is pretty awful as well.
Parse was really good to prototype on which was nice, but it is extremely likely if you want to launch anything to the app store and don't want to deal with downtime you have no control over you will need to rewrite it. For this reason I would suggest with just using something home grown.
This doesn't make this any less impressive, but I am not sure that it is fair to make the comparison of a company which needs to generate novelty year after year (like Jaguar and Porsche) with an entirely novel company (like Tesla).
If Tesla was putting out yearly models than this would be much more news.
A quick, semi-personal connection between two people across a distance. This can further be boiled down as humans interest in connection and conversation.
It turns out that Twitter, due to the social network (both existing and being one sided) solves this problem better then text messaging. So really it evolved text messaging.
This is much like the quote by Henry Ford "If I had asked people what they wanted, they would have said faster horses." Ford was not "solving a real problem" -- the problem of transportation had already been solved since the dawn of time. He was evolving the solution to a faster, more convenient method.
This is hardly a new idea. The fact that a bad programmer used Ruby on Rails, or Django, or PHP, or C++ to write bad code and implement it on a shoddy system is no reflection on anything. This is essentially a story of someone who took good advice for a hosting environment, and someone who took bad advice for a hosting environment.
Learn your tool, don't buy into the hype. Make sure you are aware of the reason behind everything that you do (because they I read it on a blog is not a reason). Don't be a bad programmer.