i45_n5
Re:Poll: What do you call the small USB device that you plug in to tra...
on Friday July 22, 2022 @12:42PM (#32194056)
flash drive
Re:Cross-compiling binaries for Windows is easier than building natively
on Sunday June 19, 2022 @11:05AM (#31800062)
Yes, absolutely true. vs08 was their last fast ide.
Re:Finding your home in game graphics programming
on Sunday January 02, 2022 @06:50AM (#29767976)
Yeah, I know about ppm but I didn't know about .obj files. That's great.
And sdl is a good crossplatform choice because linux doesn't have similar to win api GDI.
Thanks for the links.
Re:Finding your home in game graphics programming
on Saturday January 01, 2022 @02:54PM (#29761985)
yes. It seems like that is what I looking for, thanks.
Re:Finding your home in game graphics programming
on Saturday January 01, 2022 @02:54PM (#29761983)
Let's just say that I want to create text file with 3d coordinates of an object (cube or sphere),
and my software renderer shoould read this file and display it on the screen. And I can zoom in/out,
change coordinates of vertecies with a mouse, rotate and move it.
This cube can be wired or colored and if it wired I want to see which edges are visible and which are not.
And to render this cube I want to use only setpixel/drawline functions from win api or sdl.
Thanks for the links.
Re:Finding your home in game graphics programming
on Saturday January 01, 2022 @01:08PM (#29760928)
Seems like some chapters on perspectives is what I need. But I guess I have to buy a book about 3d math for game development.
Re:Finding your home in game graphics programming
on Saturday January 01, 2022 @12:05PM (#29760308)
yeah, I heard about this site. But I need a book about software 3d rendering.
I want to build something very simple but without any apis and libraries such as opengl or directx.
And Real-Time Rendering 4th chapter is seems like what I need.
Re:Finding your home in game graphics programming
on Saturday January 01, 2022 @10:52AM (#29759509)
Could someone suggest a good book/article(s) about 3d software rendering from scratch.
I want to use just plain WIN API or SDL to make let's say a 3d rendered cube.
Is "Computer Graphics: Principles and Practice" 2nd edition is all that I need or
do you recommend other books?
Re:Ask HN: Best way to learn modern C++?
on Wednesday March 07, 2018 @02:22PM (#16539023)
As for "Stop Teaching C" video one should also consider this book https://www.amazon.com/Accelerated-C-Practical-Programming-E...
Alas, it is c++03. On the other hand it's relatively thin and it begins with the standard library (std::vectors, std::sort, std::string) from the first chapters. So I guess it was the first good book that didn't begin with C language from the start.
Re:Ask HN: Best way to learn modern C++?
on Wednesday March 07, 2018 @11:18AM (#16537375)
open.kattis.com is quite good.
compiles with -std=gnu++11