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hyperlogic

Re:LangSplat: 3D Language Gaussian Splatting on Thursday December 28, 2023 @07:40PM (#38800503)
It identifies objects in a 3d scene. Where in this case the 3d scene is captured using a technique called 3d Gaussian splatting.
Re:How to create a game using hyperbolic geometry? on Friday June 23, 2023 @01:46PM (#36450063)
In 2010 I released an iPhone game that uses hyperbolic geometry in a similar way. It's a match 3 game inspired by the work of M. C. Escher. A few years back I ported it to javascript using emscripten. You can play it for free here.

https://hyperlogic.github.io/circull/circull.html

Re:Ask HN: Who is hiring? (August 2017) on Tuesday August 01, 2017 @03:00PM (#14904152)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The company has developed an open-source application for building and deploying virtual environments (domains) to desktop and server computers. The virtual domains are designed to be social and interactive, meaning they allow for the real-time addition, rearrangement, and gross modification of 3D assets in a hosted environment being used simultaneously by multiple users. Our goal is to deploy an open, flexible platform for a variety of VR applications rather than a specific, narrow VR experience.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs.

Re:Ask HN: Who is hiring? (July 2017) on Wednesday July 05, 2017 @06:06PM (#14706487)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The company has developed an open-source application for building and deploying virtual environments (domains) to desktop and server computers. The virtual domains are designed to be social and interactive, meaning they allow for the real-time addition, rearrangement, and gross modification of 3D assets in a hosted environment being used simultaneously by multiple users. Our goal is to deploy an open, flexible platform for a variety of VR applications rather than a specific, narrow VR experience.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs.

Re:Ask HN: Who is hiring? (December 2016) on Thursday December 01, 2016 @02:57PM (#13082896)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization. We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion & Perception Neuron, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome. [email protected]

Re:Ask HN: Who is hiring? (October 2016) on Monday October 03, 2016 @01:48PM (#12629631)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization. We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome. [email protected]

Re:Ask HN: Who is hiring? (April 2016) on Friday April 01, 2016 @02:03PM (#11407037)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization. We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome. [email protected]

Re:Ask HN: Who is hiring? (March 2016) on Tuesday March 01, 2016 @01:32PM (#11204883)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization.

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome. [email protected]

Re:Ask HN: Who is hiring? (November 2015) on Monday November 02, 2015 @11:40AM (#10492880)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform.

Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization.

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome. [email protected]

Re:Ask HN: Who is hiring? (October 2015) on Thursday October 01, 2015 @09:06PM (#10315952)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform.

Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization.

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome.

[email protected]

Re:Ask HN: Who is hiring? (September 2015) on Tuesday September 01, 2015 @04:40PM (#10155525)
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly.

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform.

Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization.

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. By using a range of new hardware devices like the Oculus Rift, HTC Vive, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs. To apply, email us your resume or LinkedIn profile. Sample code and links to things you’ve built are most welcome.

[email protected]

Re:Ask HN: Who is hiring? (April 2014) on Tuesday April 08, 2014 @05:50PM (#7556246)
San Francisco, CA

DeNA West

DeNA - Mobile Innovation with a Smile

size: 201-500

status: Public

founded: 1999

http://www.denajobs.com/

We are...

Mobile. Games. San Francisco. Global. Entrepreneurs. Please call us ‘D-N-A’: we make games, a social games platform, e-commerce products and other services for mobile devices.

We believe mobile is the future of human communications and entertainment: we aim to impact and delight this mobile world.

...and...

We have an entrepreneurial office culture. We work hard, we push ourselves to excel, and we smile in the face of the impossible.

We're building things that have never been built, learning together how to delight a rapidly evolving mobile app market. At DeNA you have the potential to reach tens of millions of people with your work.

What we're working with...

ios android unity node.js go objective-c java ruby sinatra ruby-on-rails javascript git github google-app-engine aws redis mongo cassandra fabric cucumber rspec jenkins linux osx

We develop backend systems to power hundreds of iOS, Android and Unity games. The backend API services are written in Ruby, which we are transitioning to Go. The native iOS and Android client SDKs we produce call directly into the backend services, often via a proxy layer in Google App Engine. We use enterprise Github to manage our code, and regularly contribute to numerous open source projects.

We are constantly iterating towards higher availability, scalability, and performance within all our services and components. We strive to serve more requests, faster, and on fewer servers.

We have great benefits:

  * Breakfast, lunch & dinner. Snack wall (healthy & junk).
  * Beer on tap
  * Weekly yoga.
  * Gym reimbursement.
  * Intramural soccer, softball, basketball & more.
  * Customizable ergonomic set-up.
  * Apple portable computer & Apple Cinema Display.
  * 13 paid holidays.
  * 120 hours accrued PTO.
  * Flexible work schedule.
  * Standard HMO/PPO & company covers 100% of premiums.401k.
  * Stock-based benefits.
  * 2 performance reviews/yr.
  * Paid maternity and paternity leave.
  * Off-site dinners, milestone celebratory outings, regular happy hours.
185 Berry Street

Suite 3000

San Francisco, CA 94107

Re:Doing Game Gravity Right on Monday December 17, 2012 @10:16PM (#4935861)
I'm a gamedev and I actually use this as in interview question. Getting people to understand this distinction is the difference between pass and fail.
Re:Doing Game Gravity Right on Monday December 17, 2012 @10:13PM (#4935847)
Correct me if I'm wrong, there is no reason to numerically integrate this. This is not a differential equation. The integral solution is a simple function that can just be evaluated.
Re:Letter to John Carmack on Saturday August 04, 2012 @10:55PM (#4340439)
> "By any measure Lua is complete shit and yet Carmack made it popular by using as the glue for most of his games."

This just isn't the case. In recent games iD software has moved away from using scripting languages at all. Later in the same talk, Carmack praises iOS for reversing the trend against Java and bringing back native languages. Saying that native languages are the only way you can get predictable performance for things like smooth scrolling.

Re:Angry Unix Programmer on Wednesday June 30, 2010 @09:55PM (#1476794)
More like Smug Lisp Weenie. http://www.c2.com/cgi/wiki?SmugLispWeenie
Re:How did Escher do it? on Tuesday June 01, 2010 @07:01PM (#1396416)
M. C. Escher is a genius. I was so inspired by his Circle Limit drawings, that I've been working on an iPhone puzzle game.

Early Prototype Here: www.circull.com

The math isn't that difficult to understand. Circle inversions are analogous to reflections about a line in 2d Euclidian geometry. It's fun stuff.

Re:Remap Your Caps Lock As Backspace on Friday May 21, 2010 @10:34PM (#1369628)
It's pretty common for emacs users to remap caps lock to the control key. In fact, it's the first tip in Steve Yegge's Effective Emacs essay.

http://sites.google.com/site/steveyegge2/effective-emacs

Re:Google's free beer and 'big-ass' barbies on Monday March 24, 2008 @07:59PM (#145191)
What? Is Google is now offering "stripper services" to their employees? Now that's a perc I'd sign up for.