holloway
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"ECMA for instance has made all the standards for DVD and optical disks. There were 5 recording formats. So there you are a little bit uneasy, of course. And again after a few beers I can ask the people in the room. Why do you want to have 5 formats? Do you still call that standardization? The answer is always the same: You are well paid. Shut up"
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I'm working on a new version of the homepage -- it's a hard concept to describe.
(sorry but it took a while to find an iOS device to test on)
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Then, and I'm not meaning to sound harsh here, but you don't understand how to generate permanently cachable URLs, and that's what's required here.
If dependencies aren't included in calculating that hash then some users may run several different versions of the application at once (with all the errors that entails).
Fair point, there is always sweet spot in benchmarks like this. That said there are examples of delays that they mention which seem to be independent of the amount of requests.
>> I believe you misread. They use a shallow tree in their scout js file; all of the resources a page will need are declared there
Being shallow doesn't fix the problem when resources are split up at all and that's what the article (correctly) suggests to benefit from HTTP/2 features. As we move away from a single bundle.js file we need to think more about how to manage splits. E.g. The article talks about splitting into `application` and `vendor` hashes, and you mention grouping by churn or functionality. So presumably we agree that being able to split files without significant speed loss is a major feature of HTTP/2.
All I'm suggesting is that the filename hashing strategies need to be improved to avoid application errors when splitting.
If we don't improve filename hashing strategies then we'd still have to rely on small HTTP cache durations, or we'd get temporary errors while caches expire, which is a problem because the whole point of the article is to have extremely long cache durations. As they say,
"Files loaded by the scout can have extremely long cache times because [...]"
Then as the article says,
"This can be solved by using hashes of the file contents rather than version numbers: vendor-d41d8cd98f.js. If a file has not changed, its hash will remain the same."
This is bad advice because they don't talk about dependencies affecting hashes. Even if that file hasn't changed but it depends on another file then its hash needs to change too, or else application.js will will have different contents depending on when it was loaded. Eg.
application.js has a requirejs import of vendor.js
requirejs(["vendor.js"], function(vendor){ });
So if we generated a naive hash as suggested then application-45345345345.js might look like,
requirejs(["vendor-3455345ABCDFFF.js"], function(vendor){ });
Then vendor.js changes but application.js doesn't, and so application-45345345345.js is updated to read,
requirejs(["vendor-f2ab4cde6f55.js"], function(vendor){ });
And now you can see the problem that application.js didn't change but it's dependencies did, so application-45345345345.js will have different data depending on when you access it which is exactly what you don't want with long HTTP cache durations. This can cause mismatches in what version of a file is imported, and cause application errors.
The only way to have permanent URLs with content that doesn't change (a prerequisite for long HTTP cache durations) is to include dependencies in the calculation of filename hashes. Or you could have an dynamic resolver (eg. based on a manifest file) but ES6 and SVG have static imports. More to the point though, if you can resolve it at build time why not?
When they say "This can be solved by using hashes of the file contents" this is a fundamental mistake and it's simply bad advice.
And 'building for http2' seems to be advocating hashes in filenames without neccesarily walking the dependencies, which can have cache problems http://holloway.nz/r/hashes-in-filenames/
ES6 imports are static (you can't use JS to dynamically include a file) so this means transitive dependencies need to be resolved at build time, not by using a manifest file which resolves paths clientside. This also applies to (eg) SVGs that reference JPEGs because you probably don't want JS involved there either. Manifest files are a bad idea, except perhaps for instructing webservers to tell browsers to preemptively download files. AFAIK there isn't a standard for this yet so a manifest doesn't solve the problem.
Ps. I've got a gulp build for http2-style packing and I'll release it on my github in a few weeks (same account as my username)
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Steganography using Unicode Homoglyphs
http://holloway.github.io/doctored/
It's the first version so things will change and it's a bit buggy right now. Should stabilise in a couple of days, cheers :)