hoaphumanoid
Building recommender systems with Azure ML service: best practices on deployment
Re:Examples and best practices for building recommendation systems
on Friday January 18, 2019 @03:10PM (#18942561)
thanks for the comment, would this definition be clearer:
"Recall at k is the proportion of relevant items found in the top-k recommendations"?
Re:Examples and best practices for building recommendation systems
on Friday January 18, 2019 @03:08PM (#18942536)
hey one of the authors here. We are planning to create some notebooks on recommendation about recommendation algos :-)
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Re:When to Use Transfer Learning: Experimentation on Different Dataset...
on Tuesday December 19, 2017 @03:54AM (#15958737)
Sometimes the notebook doesn't render, here there is a different option: https://nbviewer.jupyter.org/github/miguelgfierro/sciblog_su...
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Re:Microsoft releases revamped Azure ML, new AI tools
on Monday September 25, 2017 @11:57AM (#15331462)
Miguel Fierro from Microsoft here: Joseph Sirosh session will be broadcasted live at 2.15pm ET in this link: https://myignite.microsoft.com/sessions/56555?source=session...
Re:Lessons Learned from Benchmarking Fast Machine Learning Algorithms
on Wednesday July 26, 2017 @01:36AM (#14853866)
Yes, it was initially forked from an internal boosted trees library from Microsoft. The guys who created it are Microsoft Research Asia
Re:Lessons Learned from Benchmarking Fast Machine Learning Algorithms
on Wednesday July 26, 2017 @01:31AM (#14853846)
The LightGBM implementation on GPU is based on this paper: https://arxiv.org/abs/1706.08359 they use several smart techniques to make the computation faster. One is how they create histograms of features that are computed in parallel in the GPU
Re:Lessons Learned from Benchmarking Fast Machine Learning Algorithms
on Wednesday July 26, 2017 @01:14AM (#14853810)
In deep learning, the algorithm that is used, back propagation, is basically a chained matrix multiplication, which is good for the GPU structure. However, for boosted trees the optimization problem is a little bit different, there is a sorting and then a computation of a gradient and hessian. In this case, it is not as efficient for GPU than deep learning.