hmlongco
Not saying that I could write code directly in octal... but I was pretty darn close. Of course, it helps when your assembly language consists of just eight instructions.
Do you feel that they were beneficial in terms of making you a better developer, or did you simply learn a bunch of solutions to puzzles that have no bearing on real world development?
My basic philosophy is that I'd probably be sitting in front of the silly thing anyway. Might as well be paid for it.
You were lucky in that YOU were born in the US. Your parents could have lived in India. Or China. Or Chad. Or the Ukraine. Just so happens they lived in the US and, as a lucky consequence, you were born in the US.
But unless you're Native American your ancestors weren't born here. They were immigrants too. America is a huge multi-cultural melting pot spanning generations. 97% of the population are immigrants or the descendants of immigrants.
Getting tired of the folk that move in and then say, "Hey, I've got mine. Now it's time to close the door on everyone else."
And introduces even more inefficiencies into the entire system as now we have to spend that time waiting for transactions to clear
Yeah, but in Swift you don't do that. From what I'm told, the compiler's static analysis has gotten a lot smarter in determining when a ref-count bump is needed, and the increased use of struct-based value types in the language leads more and more to situations where a refcount bump isn't needed at all since there's no object reference in the first place.
Again, you keep waving your hands in the air and saying if you don't do that, you'll be fine.
Unfortunately, real-world constraints always seem to get in the way...
Which would have been more than enough time... if the app had in fact been maintained.
And which doesn't change the fact that the developer agreement clearly states that apps must stay current and maintain compatibility.
I'd turn the question around. Why wouldn't an Apple customer who buys a product expect it to be up to date, well-maintained, and reflect current best practices in security and privacy?
Saying that it's not convenient for the developer isn't a great answer to that question.
Besides, non-fatal ACCIDENTS per mile are much more common, and we should be able to determine if those are reducing a lot faster.
Or... it can be free.
But it also costs money to run a site. Especially if you're serving up millions of pages of content and images.
So... someone is paying the bills. The question is who, and why?
Bottom line is that "free" news either comes from someone selling you and your personal information, or it comes from someone with an agenda.
And that's the problem I spoke of earlier. You're either getting information from a recommendation engine designed to promote "engagement" and as such tends towards serving up controversy... or you're getting your information from someone with a specific agenda... which means they're feeding you what they want you to think.
Today I put the same type of content on Medium and get thousands of readers on almost each and every article. So much, in fact, that I've consistently been in the top 1,000 creators on Medium several months running.
Yes, I understand that I'm simply part of their platform. but that's the same for anyone who attempts to create monetized content on Medium, YouTube, Twitch, or any of the many other platforms that pay creators for content.
As far as I can tell, articles and sites like the one above exist because some people simply believe that they should never have to pay for content, and that everything should be free.
Fair enough. And, that being the case, those people are never going to see my work. Also fair.
But Medium drives enough people to my content to make the exchange work for me. Plus it provides enough incentive to get me off my butt and create things that I probably won't have created otherwise.
If anyone who reads this doesn't like Medium. Fine. If you want to go elsewhere... also fine.
But thus far, the value proposition works for me, and it apparently also works for all of the people who read my articles and stories and tutorials each and every day.
To them, thanks.
And I've yet to see Medium "fill the screen" with annoying banners. In fact, from what I've just seen, Medium just displayed a web page with the article's bottom half telling you you've read all of your free articles and asking you to sign up.
Too much hyperbole on the internet these days...
Your options are clearly biased towards the fact that you don't want really to pay anything, either in terms of money or ads/attention.
IMHO, you need to write about some cool hot or esoteric feature that solves a specific problem in a new way. Or about how a particular crash bug ended being based on something that everyone else thinks works one way when in fact it works the other way.
Do a search on a topic. Are there already thousands of pages that cover the same thing? If so, write on something else.
Trust me. It's possible to do a lot better than $1.50 an article.
Like it or not, websites cost money to run. The more popular they are, the more money it takes.
So... what? Spend your own money? Ads? Paywalls? Sell t-shirts? Try Patreon and hope enough people throw a dollar or two into your hat?
OMG! The horror of it all. ;)
IDK, but that seems pretty straightforward to me.