gutomaia
Re:Retro game engine for developers that enjoy creating games like it'...
on Monday January 14, 2019 @10:39AM (#18903741)
\o/
Re:Double Dragon
on Thursday February 23, 2017 @02:23PM (#13716873)
Combatribes is also an amazing game. In so many ways, it was better and more complex than Final Fight. Aso, the same complexity, make you feel you don't much control at sometimes, well, same happens on Final Fight, but then you have the desperation move.
Re:Show HN: 8bitworkshop IDE for Atari 2600
on Monday December 26, 2016 @09:27AM (#13258337)
Really, that's an amazing project!! I've done something similar using the NES, although is not so well polished. I really like the debugger. Congrats! How do I get a signed copy of your book?
Re:The 25 hardest video games of all time
on Friday March 18, 2016 @10:16AM (#11311902)
A list 25 top that doesn't have Battletoads, Devil May Cry or Ikaruga. Furthermore, lists Simpsons and Time Crisis as hard. They both together doesn't beat "Prehistoric Isle in 1930".
Re:The 25 hardest video games of all time
on Friday March 18, 2016 @09:51AM (#11311750)
Agree
Re:PyNES: Write NES Games in Python
on Friday September 18, 2015 @02:12PM (#10240996)
If it does pronounce that way in your language, it was just coincidence. By the way, NESticle was a great emulator back then. Wroted in assembly and used to run flawless on my 486!
Re:PyNES: Write NES Games in Python
on Friday September 18, 2015 @08:40AM (#10238795)
Thanks. Sorry for the lack of documentation. The first version (Branch 0.1.x) was more focused as a proof of concept. Despite the examples, after some time I found several limitations. That lead to a branch (kill_the_baby), witch i've restarted the project. Well, lack of documentation first started due the constant changes over the time. pyNES 0.2.x will have a more mature API and a DOC.
Re:PyNES: Write NES games in Python
on Tuesday November 27, 2012 @02:01PM (#4838211)
THE DOCUMENTATION IS IN ANOTHER CASTLE!
Re:PyNES: Write NES games in Python
on Monday November 26, 2012 @04:06PM (#4834024)
Just to help you play, on: http://gutomaia.net/nodeNES/#example/scrolling/scrolling4.as...
on line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4
and on lines 290-297 remove all 4 sprite lines, and put:
.db $20, $00, $00, $80
.db $20, $01, $00, $88
.db $28, $02, $00, $80
.db $28, $03, $00, $88
.db $30, $04, $00, $80
.db $30, $05, $00, $88
.db $38, $06, $00, $80
.db $38, $07, $00, $88
Then you will have Super Mario!
Re:PyNES: Write NES games in Python
on Monday November 26, 2012 @04:00PM (#4834007)
Thanks Vince