gritzko
On the other hand, some lower-level tools have to be simple, reliable and efficient. Here, sharing is critical. Even the authors of the post shared some incremental improvements to git. Here, the slop-cannon-scalability story is moot.
I think git is becoming a protocol. One product can no longer cover these cases.
I think Git is becoming a protocol and that is good. Let a thousand flowers bloom. On the other hand, would any of the parties mentioned share their code with anyone? If so, would anyone be ever interested in using it?
Just recently I was sketching a smallish database in zero-malloc C. https://replicated.live/blog/db That was partly because most LSM data structures are read-only, so mmap was good enough and concurrent access was safe for the bulk of the data.
The "hot zone" (memtable) then requires some intricate engineering, but that is the case either way.
You can go quite far with zero-malloc C.
Overall, this is a useful benchmarking approach. May take some newer papers and evaluate them this way.
E energy necessary to integrate changes
m mass of the monorepo
c rate of commits
The interesting aspect is this: Yandex was taken from its owners semi-consensually. Similarly, the original owner of the troll farms was blown up in a business jet. He staged a mutiny cause his dirty bloody business was about to be taken from him non-consensually. Some other large non-consensual takeovers unfold for 5 years, soon 6.
What an appetite!
Deno/Bun see the picture better than I do, and they decided it was the right time for an acquihire.
Find tougher puzzles then
The entire point of the port was to add headless play for AI training. But porting the old interface and playing it in the browser was lots of fun. Can not upload that to GitHub, obviously.
gpt-5.6 web "Serendipity"
opus 5.5 medium code "Lighthouse"
opus 5.5 high code "Lantern"
fable 5.1 medium code "Lantern"
fable 5.1 high code "Lantern"
flash 3.6 web "Serendipity"
gemini 3.1 pro web "Ephemeral" (this one was thinking real hard)
Claude playing old strategy games in 2026
I tried to make it win the last battle, but that was beyond its ability. Further accumulation of "hard earned lessons" in Markdown only made its behavior more chaotic.
Still, a very decent result, comparable to what I achieved back in the day (late 90s).
> Using this data, it's also able to create an optimal strategy for quest order and preparation.
Bwahaha
I looked into them. Most of them use some CRDT-ish machinery to merge concurrent ticket changes. (Fixing merge conflicts in tickets would be too disappointing.) As a CRDT person, I noticed that implementing CRDT merges in git itself mostly makes that machinery unnecessary. Then you can keep your tickets in plain Markdown, having CRDT merges for both code and metadata. I have it working here btw
So now we have a fork: red-pillers who want to regenerate software all the time (esp those with unlimited token budgets) and blue-pillers who want to maintain more code mass per developer-head. Plus, we have software artisans.
That will be an interesting horse race.
Still, I have to keep an eye on it or it devolves into a mess real fast. An example from yesterday: I noticed the commit added 10K lines where it clearly should not have. 5min of digging: it was a combinatorial state explosion in the parsers. All at once because a shared grammar was tweaked. Oopsies like this happen all the time, and with every passing hour it becomes harder to fix.
Can only rely on that chief-of-stuff for mundane things.