glassx
https://www.unrealengine.com/blog/unreal-engine-4-14-release...
Designers, photographers or people working with audio/video production don't really need touch-typing.
And those are arguably the kind of "Pro" users Apple is targeting, not coders.
Not at all, there are nylon wrapped strings for electric now too! [1]
[1] http://www.daddario.com/DADProductFamily.Page?ActiveID=3768&...
In their list there are libraries for Scala, .NET, Python, C, OCaml and Javascript.
Is it that common for trackers to have Websocket/WebRTC as a requirement? Pretty much any trackers I see in the wild is using regular Ajax calls. And if you're a tracking service, it's not exactly hard to fallback to Ajax if Websockets aren't available...
EDIT: My mistake, I misread the first mention of HTTP as HTML.
http://i.imgur.com/WCbGRZx.jpg
It looks terrible but at least it will last as long as the laptop.
It actually runs great. I'm using a 2011 Air w/2GB (cheapest back then) and El Capitan and it's almost as fast as my 24GB Mac Pro.
I push it a bit with Logic Pro X + drum samples (for my V-Drums), but it handles that without complaints. But for web, videos and programming there isn't much of a difference.
It's been a looooong time since I last touched Rails, but I never really missed it when using Sinatra, mainly because of plugins/gems... I even wrote a few. (Currently I'm mostly using Go and C#, though).
Honest question, just so I know what I'm missing: what kind of functionality did you have to reimplement yourself?
#define GLSL(str) (char*)"#version 330\n" #str
It basically enables you to embed quick snippets of GLSL inside your C code, instead of using concatenated strings. Example: char* fragShader = GLSL(
in vec3 uv;
out vec4 color;
uniform sampler2DArray tex;
void main()
{
// Comments work too
color = texture(tex, uv);
}
);
In Sublime Text you even get code completion and color highlighting, since GLSL and C look so alike.I believe it might work for OpenCL Kernels too.
The only downside is that it doesn't add line breaks by itself (hence the "#version 330\n", which requires a line break), so GLSL Compilation errors aren't as useful.
(Source: https://open.gl/geometry )
Compilation times, no need for inheritance and the fact that most libraries I'm using are written in C were the reasons I chose C over C++ or something else.
And I don't think he's being dismissive of reactive programming, he's dismissive of that definition, which is too broad. He was one of the main proponents of Reactive programming inside Microsoft.
[1] http://stackoverflow.com/questions/941594/understand-rails-a...
EDIT: Oh, ok. Re-reading the article, he was parsing the ViewState because there was some data hidden in there (a serious flaw actually), instead of scraping the site normally! Clever!
> Erm, that's not really true is it? Isn't the main way which TCO is done by introducing a counter/accumulator?
Yes, but accumulators aren't mutable. You're just passing something like acc*n or acc+1 to the tail call... acc is still the same.
Also, accumulators are not analogous to loop counters, they're more like the "sum" variable in this example (also mutable):
var list = [0,1,2,3];
var sum = 0;
for (var i = 0; i < list.length; i++)
sum += list[i];
> Anyway, if all you want is a safe loop construct, recursion isn't the only option.I agree! The point of having TCO in a language isn't replacing every for/while loop with recursion. TCO is just an optimization. The right way (at least IMO and IME) is using better abstractions, like you mentioned. Recursion is just a way of easily building those abstractions, as are loops.
Btw, I probably write way more recursive functions in C than I do in Haskell, because in Haskell I have folds and catamorphisms.
I mean, the idiomatic way of summing those numbers as I did above in functional style is probably this:
[0,1,2,3].reduce(function(a,b){return a+b;}, 0);
Or: sum [0,1,2,3]
in haskell ;)In the lowest level, yes, but you could say the same about regular function calls, return statements, and even loops and conditionals, break and continue, etc.
The main selling point of using recursion for looping, IMO, is immutability. As jacquesm said, you don't need mutable local variables to track the state of the loop.
And in the real world functional programming you rarely use recursion to replace a loop, you mostly use abstractions like map/reduce/etc along with lambdas, etc.
http://www.reddit.com/r/dataisbeautiful/comments/265yns/mill...
- http://www.thefwa.com/flash10/gabo.html - http://www.eye4u.com/home/
There are others (manoone) but I can't find archived copies.
Out of those, I use Rdio daily and played Bastion a lot and they work great. I didn't know they were made with Mono until now.
Content Requirements:
- At least 20 albums in your catalog
- UPCs/EANs/JANs for all products you intend to distribute
- ISRCs for all tracks you intend to distribute
Financial Requirements:
- A U.S. Tax ID
- A valid iTunes Store account, with a credit card on file
- Apple does not pay partners until they meet payment requirements and earning thresholds in each territory. You should consider this before applying to work directly with Apple as you may receive payments faster by working with an Apple-approved aggregator.
[1] https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa...As vinceguidry put it on another post, "We use technology as a way of filling in parts of your life that would otherwise go wasted with something that could be more meaningful."
http://archive.eiffel.com/doc/manuals/technology/contract/ar...
EDIT: there's a reference link but I can't open it on my phone.