giann
Re:Ask HN: What Are You Working On? (Nov 2025)
on Monday November 10, 2025 @08:14AM (#45875646)
Been working on my programming language https://github.com/buzz-language/buzz for 4 years now (with some down periods).
Currently mainly working on the tooling: LSP, DAP and formatter.
Also managed to get fuzzing working with AFL++ and found a bunch of bugs with it.
Re:How We Built Bluey's World
on Monday August 04, 2025 @05:06PM (#44791339)
When my son was in the last stages of leukemia, Bluey was on repeat all day. He was completely immersed in that world and we, his parents were there with him too.
Now, 5 years after his death, he's little brother is also in love with the show and we watch an episode at least once a day.
There will never be another TV show like this one for those personal reasons and also because it's just too good.
Buzz 0.5.0 release – a statically typed scripting language written in Zig
Buzz Language – 0.4.0 Release
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @04:05PM (#33697918)
Fair point
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @04:03PM (#33697891)
It’s really hard (impossible?) to have a type system with user defined types and do without a declarative top level.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @02:46PM (#33696982)
This means the language will never coerce things for you implicitly. Booleans are true and false not 1 and 0 or “true” and “false” etc.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @02:31PM (#33696802)
They are more like structs with methods. There’s no inheritance only protocols (interfaces) you can conform to.
Buzz is not an OOP language.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @02:21PM (#33696674)
Safety pin? No its an astronaut and some stars.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @02:18PM (#33696635)
Author here. A few points make buzz a “scripting language” in my view:
- runs in a VM
- garbage collected
- high level
- “simple” meaning there’s only a handful of concepts to understand to use it
It’s true that we’re not used to scripting languages having a type system. But its a trend that is catching on: python has types, php too and typescript is at its peak in popularity to name a few.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @12:07PM (#33694946)
It’s planned yes
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @10:24AM (#33693570)
Lua has the same strategy as Buzz around numbers see https://www.lua.org/manual/5.4/manual.html#2.1
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @10:17AM (#33693480)
Exposing how? If you mean documentation, Buzz as not yet its reference manual but it'll definitely be there.
Re:Show HN: Buzz, strongly typed scripting language written in Zig
on Monday November 21, 2022 @09:10AM (#33692628)
I'm not excluding the idea to allow the user to choose between the two. But the language must remain simple and relatively high level so I'm wary of going down that road.
Show HN: Buzz, strongly typed scripting language written in Zig
Shiplog – A simple journal keeping CLI tool
Show HN: Croissant, a Lua REPL and Debugger
Re:Why we rewrote Lua in JS (2017)
on Wednesday April 04, 2018 @05:34PM (#16759373)
I think I list a good amount of reasons to use Lua. The focus of the article is far from being fixated on JS being bad.
Re:Why we rewrote Lua in JS (2017)
on Tuesday April 03, 2018 @12:44AM (#16741972)
This really is not a good argument. You can still write php like in 98, that doesn’t mean you shouldn’t learn modern php if you want to work ever.
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @12:35PM (#16736132)
I’m not talking about frameworks. I’m talking about ES5/6/2016/2017/7/8 ... which all add new concepts and complexity.
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @07:58AM (#16733811)
Reading the sources I used to search for the correct term, I think I may have been fooled by ancient greek allophones. Ex. : ὁ ἄγγελος /ho áŋgelos/
Anyway like I said, too late to change now!
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @07:12AM (#16733627)
I’m talking about the cognitive load of the language. Learning JS is a real complex task whereas learning Lua is not. Learning JS as is is hard since its moving so fast. I think nobody can deny the confusion surrounding the language. Lua is stable is the sense that 5 years from now you will still know how to use it even if you don’t keep up with the latest updates.
Also if you have ever dealt with any babel/webpack craziness recently you know what I’m referring to :)
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @05:20AM (#16733290)
It’s stable relative to JS which is a nightmare in this regard.
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @04:35AM (#16733147)
Yes it’s feggari but I think that with two gammas, it’s pronounced fengari. Could be wrong I’m not greek. But it’s too late to change :)
Re:Why we rewrote Lua in JS (2017)
on Monday April 02, 2018 @03:19AM (#16732904)
I think you misunderstand the aim of the article. It’s not a case and point against js but for Lua in the browser. When I list positive points of Lua, I’m not implying they don’t exist in JS.
Re:Fengari: Lua for the Browser
on Sunday November 05, 2017 @04:46AM (#15628820)
Interaction with JS with Fengari is as simple as "js.global:alert('hello')" with https://github.com/fengari-lua/fengari-interop
Re:Fengari: Lua for the Browser
on Sunday November 05, 2017 @04:39AM (#15628802)
Fengari gzipped and minified is about 75kb
Re:Fengari: Lua for the Browser
on Sunday November 05, 2017 @04:38AM (#15628800)
I'm the author of Fengari alongside Daurnimator. Please take a look at https://www.youtube.com/watch?v=xrLIgmd8xik (slides: https://www.lua.org/wshop17/fengari.html) for an introduction to it and an explanation as to why this approach is the only viable one to use Lua in the browser and interact with the DOM.